payn
Glory to Marik
There definitely was a vibe of "players aint supposed to read certain GM stuff" back in the day. My guess was to keep surprises from the players, but after decades of playing trolls hurt by fire or acid or mimics being a thing just isnt a secret worth keeping or worrying about.Yes and no.
If we're talking a published campaign, then I will tell them the name. No reason not to. It does give some ideas. At present I am running a D&D 2024 campaign using Ghosts of Saltmarsh as the base plus additional scenarios and some plans for the future with specific character backgrounds. By the name I suggested they be aware that it will feature a fair bit of nautical flavour but warned that they will have to discover whether the "ghosts" of the title are literal or figurative. I feel that is all they need to know.
Personally when it comes to individual adventures I drop in that they don 't need to know. It spoils the surprise. One of my players does play occasionally with another group so if I think he might have played a published adventure I will just check the name with him first but so far no.
Realistically though I don't see why you should need to tell them. Maybe it's something of the newer RPG generation but we never needed to do that back in the old days so I don't see really why it's considered anything important now.
At a certain point, I either stopped playing with old school compartamentalists, or the folks I played with got more interested in GMing and less interested in secret keeping. Part of the collective experience is talking about how your GM and group ran the published adventure. This has allowed a collective wisdom to be shared and general GMing to just simply get better. In the last 15 years ive come to really appreciate a players campaign guide and see it as a bit folly not to provide one to them. YMMV.