What do YOU plan on doing with Daggerheart?

In my playtests I’ve had to fight to keep from capping fear constantly. The suggestions in the book re: how much fear to spend depending on the scene is garbage as far as I’m concerned. If I’d have done that I’d be sitting at 12 fear most of the game.
I think this really emphasizes how important it is for GMs to spend Fear on actions that aren’t spotlighting an adversary or using adversary Fear moves (both in and out of combat).

I have to admit that this is something I struggle with as well.
 

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While that may* be true outside of combat, the number of rolls in combat is equivalent to 5E and that is where most of the Hope and Fear come from.

*"May" because this is a stylistic choice, especially for 5E GMs moving to DH.
I’m not sure I agree with this. I think in a single 5e combat turn, you may be rolling more than once, while in DH you are pretty much limited to one roll.

For instance, knowledge checks, stealth checks for rogues, multi-attacks on martial classes, etc.
 


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