What do YOU plan on doing with Daggerheart?

In my playtests I’ve had to fight to keep from capping fear constantly. The suggestions in the book re: how much fear to spend depending on the scene is garbage as far as I’m concerned. If I’d have done that I’d be sitting at 12 fear most of the game.
I think this really emphasizes how important it is for GMs to spend Fear on actions that aren’t spotlighting an adversary or using adversary Fear moves (both in and out of combat).

I have to admit that this is something I struggle with as well.
 

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While that may* be true outside of combat, the number of rolls in combat is equivalent to 5E and that is where most of the Hope and Fear come from.

*"May" because this is a stylistic choice, especially for 5E GMs moving to DH.
I’m not sure I agree with this. I think in a single 5e combat turn, you may be rolling more than once, while in DH you are pretty much limited to one roll.

For instance, knowledge checks, stealth checks for rogues, multi-attacks on martial classes, etc.
 



Bought some nice hearts to represent stuff!
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Just downloaded the SRD, and I'll be reading this tomorrow and on and off for a few days. I like the fear/hope mechanic a lot, and I like narrative (or whatever, no turn order) initiative. I doubt I'll ever fully play the game, but I'm going to intermittently use these in my other games.
 


I have so many dice, and yet thinking that I need the right pairs for Hope/Fear has led me to wanting to buy dice again ...

I'm not even playing, I'm the DM that gets to use the d20!
 

I am tinkering with a pirate style campaign set in Greyhawk. With a Pirates of Drinex type twist where the players are given a living ship with the intent that they will disrupt ships from The Sea Princes. They will also have a small HQ in some lawless city that they have to maintain.
 

I have so many dice, and yet thinking that I need the right pairs for Hope/Fear has led me to wanting to buy dice again ...
YUP lol.

I spent like £50+ on dice between Hope/Fear pairings for this and large numbers of same-colour d6es for Outgunned, and yeah I'm the DM so not even rolling.

The players did seem to appreciate the Hope/Fear pairs.

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The marbled gold-ish and dark-grey pair (the middle) got rejected for "rolling bad" at the start of the second session and replaced with the black & white pair which had previously been the spare.

The purple-yellow pair allegedly rolled best (according to the players, I wasn't keeping track), which seems appropriate.

On my way to pick up my actual physical copy of DH now!
 

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