I get that, but DH is a little new for people to decide they must use it for EVERYTHING, isn't it?I think for the same reason I've seen games in nearly every genre for 5E: it's what people are comfortable with.
I get that, but DH is a little new for people to decide they must use it for EVERYTHING, isn't it?I think for the same reason I've seen games in nearly every genre for 5E: it's what people are comfortable with.
I think people are just excited for it. It's the current shiny. Will that last? Well, Draw Steel and other games will be out in the not-too-distant future, so let's see. I, foolishly or not, have backed a lot of stuff that will get released this year.I get that, but DH is a little new for people to decide they must use it for EVERYTHING, isn't it?
You are saying using the rules as written is "fighting the system".Obviously I'm not saying that, least of all literally, so why claim I am?
And by claiming I'm "randomly deciding" rather than crafting a scenario that deliberately plays to the event in question you are making it pretty obvious that any claims of not engaging in good faith coming from you are pure projection.I'm saying that particular approach is mechanically completely unsound and the game is specifically not designed around you randomly deciding the PCs have to be unarmoured at times.
There isn't. It's supposed to be a Sword of Damocles situation where if the PCs mess up badly enough to start a fight they feel glad to have escaped with their lives. A fight where the PCs are not armoured is 100% using the RAW - and it is also 100% not a normal situation. However by having the rules there in the rulebook it is something that the rulebook is explicitly enabling happening.Also you're flatly wrong - if there "wasn't supposed to be a normal fight",
It might have escaped your attention but NPCs do not use the same rules in Daggerheart as PCs. If the values were the same then armoured NPCs would have armour points.the NPCs would not have damage thresholds identical to those of NPCs who are explicitly combat NPCs, but in fact they do
And now you are creating a complete strawman. They aren't intended exclusively for non-combat situations. And why do you think a petty noble who literally has a rapier on their person in the statblock is unprotected given they made the deliberate choice to walk around carrying the rapier? Or the merchant, prepared for trouble with a club isn't wearing a gambeson?- and in some cases they're even higher than the combat NPCs! If they're for "non-combat" situations where everyone is unarmoured,
Nope. You're effectively assuming I do things the daftest way possible. And don't e.g. have all the nobles disarmed in the presence of the paranoid emperor, with his guards still wearing full body armour.You can't have it both ways. You're effectively giving NPC's Schrodinger's armour (i.e. they're not wearing any unless the fact is tested, in which case they are), which is dumb and anti-fiction in a fiction-first game.
Do you really think that there are any unintended numbers in the Daggerheart rulebook?Now, if we're being real, we know they just have those numbers for if a fight breaks out - but it's ridiculous to break the game in this way and attempt to force PCs into using unintended numbers, especially if you do it repeatedly.
And the simple answer is "because I want to do a range of things as part of a varied campaign where we get to keep the same characters rather than use a system that has one job". With this premise and it feeding into long term character growth doing things in 5e rather than a dedicated system makes perfect sense.Again, the point isn't that you can't do these thing in DH. The question is why bother when you can use a system designed for them?
And the simple answer is "because I want to do a range of things as part of a varied campaign where we get to keep the same characters rather than use a system that has one job". With this premise and it feeding into long term character growth doing things in 5e rather than a dedicated system makes perfect sense.
And if 5e makes perfect sense then "Will it do it better in DH than 5e (or PF2e, Shadowdark, Fate, or Draw Steel)" is a meaningful question.
Sure. I read the initial post that started this thread as a "list of campaigns I would run with DH." It may be that I misread it.And the simple answer is "because I want to do a range of things as part of a varied campaign where we get to keep the same characters rather than use a system that has one job". With this premise and it feeding into long term character growth doing things in 5e rather than a dedicated system makes perfect sense.
And if 5e makes perfect sense then "Will it do it better in DH than 5e (or PF2e, Shadowdark, Fate, or Draw Steel)" is a meaningful question.
I am very confident it is "because they didn't think it through", because it's completely inconsistent with the unarmoured opponents in a way that the rest of the game isn't - it's not just asymmetrical in the way the game generally is. Guarantee that whenever DH2E comes out, if they still use the Threshold system, either the unarmoured Thresholds of PCs will go up, or the same will come down for unarmoured NPCs (more likely the former).
- Because they didn't care.
- Because they thought it would be realistic
- Because it could lead to interesting and dramatic situations
I mean, some of them clearly are, I would suggest, and I think it's a bit weird and D&D-ish that those have combat stats at all given their combat performance is truly abysmal.They aren't intended exclusively for non-combat situations.
Absolutely! It's a first edition of a game put together in a slightly Frankenstein-ian way and which underwent repeated significant changes in playtesting (for the better). There are tons of weird and unexplained inconsistencies particularly around the stats of the NPCs/enemies! Even when they're explaining how they're building various types of NPC/monster they're being inconsistent in some really weird ways, it's actually been discussed a fair bit on the subreddit and other places, so it's certainly not just me who thinks this.Do you really think that there are any unintended numbers in the Daggerheart rulebook?
Yeah I am confident that he is not intended to be wearing a gambeson, nor the courtier, who has the same stats, unless that's normal clothing in the setting. I don't think having a club means he's "prepared for trouble" either - to me that's just part of the slightly weird decision to give all social NPCs weapons (no exceptions, not even the Courtesan or Village Elder, despite the latter being basically a pacifist!). There are simply no unarmed social NPCs, statblock-wise.Or the merchant, prepared for trouble with a club isn't wearing a gambeson?
I mean, maybe I can be forgiven for thinking that when you appeared earlier to be suggesting you were going to repeatedly force the PCs to not wear armour in combat (because otherwise why does it even matter?) in a game balanced entirely around them wearing armour.Nope. You're effectively assuming I do things the daftest way possible.
So you'd also lower the relevant NPC Thresholds to the same or lower values than the PCs given you believe they're intended to imply armour? That would make more sense. That's not really a horror scenario to me but I don't see a problem with it.And don't e.g. have all the nobles disarmed in the presence of the paranoid emperor, with his guards still wearing full body armour.
And this shows that even all this you still haven't understood basic motivations.I mean, maybe I can be forgiven for thinking that when you appeared earlier to be suggesting you were going to repeatedly force the PCs to not wear armour in combat (because otherwise why does it even matter?) in a game balanced entirely around them wearing armour.
I shouldn't have got so sidetracked. The relatively important NPCs in the situations often aren't unarmoured. They just aren't expected to fight.So you'd also lower the relevant NPC Thresholds to the same or lower values than the PCs given you believe they're intended to imply armour? That would make more sense. That's not really a horror scenario to me but I don't see a problem with it.
Okay, but none of these are horror situations (which is the cause of this discussion), nor are they regular situations, so to me those aren't what we were discussing, but I guess we were talking past each other? Additionally, I think many/most groups wouldn't even bring all the PCs into them, especially not in DH, which works extremely well with split parties unlike most TTRPGs. Especially given two-way radio stones are a common treasure in DH and only likely to be confiscated or even searched for in the first scenario.You can't go into the king's presence armed or armoured - unless you are one of the Royal Guard. Who are standing right there with halberds and ornate and very visible armour. The PCs are now sweating buckets at the interview the way they ought to be.
The guests at the wedding or ball left combat gear behind ... and then one of the PCs realises that the orchestra have crossbows and have been practicing The Rains of Castamere. They probably have a few minutes - but if they are visible in alerting people the massacre can be triggered early and charging in is brave but probably suicidal.
The PCs have been captured and want to escape, and there are patrols around.
Assassins while the PCs are asleep and they don't sleep in armour (and the watch failed). The assassins would be slaughtered in a straight up fight - which is all the more reason not to fight fair. This is the only one where a fight is actually intended rather than simply the stakes having got a lot higher and things have gone very wrong.
Seems like a fight is inevitable with Rains of Castamere as well unless it's just a case of alerting the right single person who will then send guards in and surround the orchestra who then surrender, but like, given they'd be executed for being involved in that in most fantasy societies, why would they surrender? I guess the fight might not involve the PCs is the thing.This is the only one where a fight is actually intended rather than simply the stakes having got a lot higher and things have gone very wrong.
I'd be interested to see how this played out mechanically because it seems like a couple of bad Duality rolls from PCs could lead directly to a TPK unless the DM point-blank refused to spend Fear, given that literally every hit on the PCs would be 3 HP and most PCs only have 5-6 HP at lower levels and you'd presumably be using the Ambushed event (giving 2 Fear for free and auto-spotlighting one of the DM's guys). If you spent much Fear you could probably just wipe the PCs essentially unopposed with say, 4 skulks of the same tier as the PCs, with all PCs unarmoured and initially unarmed. I guess the flipside is PCs in DH don't die unless they want to, so the "assassins", if successful, would have to either capture the PCs (rather undermining the being assassins thing) or just wander off after the TPK leaving everyone for dead, even though no-one actually was! So I guess no harm no foul lol?Assassins while the PCs are asleep and they don't sleep in armour (and the watch failed). The assassins would be slaughtered in a straight up fight - which is all the more reason not to fight fair.
If you think that The Red Wedding isn't a horror situation then we have a strong difference of what horror situations are. If you just mean "Buffy horror" rather than grittier horror then Daggerheart does that just fine. Honestly the main difference is grit - and that's what I'm adding.Okay, but none of these are horror situations (which is the cause of this discussion), nor are they regular situations
It depends how it's handled. The PCs trying to find ways to have bathroom breaks and get their equipment before mugging the orchestra might be one option. The PCs deciding it's a lost cause and trying to escape might be anotherSeems like a fight is inevitable with Rains of Castamere as well unless it's just a case of alerting the right single person who will then send guards in and surround the orchestra who then surrender, but like, given they'd be executed for being involved in that in most fantasy societies, why would they surrender? I guess the fight might not involve the PCs is the thing.
5-7 and yes it's an ultra hard fight if it would even vaguely resemble a fair fight with armour (to play this sort of scenario at tier 1 it would probably be an inkeeper and his wife). I think I'd use one tier down for the NPCs for this or heavily outnumbered.I'd be interested to see how this played out mechanically because it seems like a couple of bad Duality rolls from PCs could lead directly to a TPK unless the DM point-blank refused to spend Fear, given that literally every hit on the PCs would be 3 HP and most PCs only have 5-6 HP at lower levels