What do YOU plan on doing with Daggerheart?

I don't think horror would require much fighting tbh. Rolls with fear alone and taking away PC armour cause a lot of panic.
I still think charactrs are too competent for horror. Horror vibes like Buffy or whatever? Sure.
And Urban Fantasy isn't that different from cinematic fantasy.
I did not take it as "Urban Fantasy" since the world "real" was used twice. But yes, you probably would not need to change much to run Dresden style urban fantasy.
 

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This was my thoughts too.

Also, let's not discount Stress....


Why is gumshoe an issue? What in gumshoe is not compatible with rolling with consequences and spending hope to do things?
But why not just use gumshoe? Why try and figure out how to tack on Gumshoe's skill mechanics to Daggerheart, when you can just play Gumshoe?
 


@RenleyRenfield is welcome to correct me, but I'm fairly sure he meant gumshoe with a little g. Not the Gumshoe system.
Ah. My mistake, then. I can't recall the last time I saw/heard someone refer to mysteries that way outside of the RPG system.

I don't actually think whodunnit's work particularly well for RPGs, mostly because GMs are usually pretty bad at laying down clues well.
 


I don't think horror would require much fighting tbh. Rolls with fear alone and taking away PC armour cause a lot of panic. And Urban Fantasy isn't that different from cinematic fantasy.
You can't just "take away PC armour" unless you're willing to re-write and rebalance the mechanics fairly significantly.

Otherwise you're making it so the PCs will take a ton more HP damage, particularly the ones with low Evasion (a pretty serious balance change). And Guardian will stop working correctly as a class, you'd need to redesign that too (as will various abilities for other classes).

So yeah that would be pretty big "fighting the system", I'd suggest!

You can make it dark-as-night without fighting the system - c.f. Age of Umbra for example - you could easily do World of Darkness-style or Buffy-style horror (just make it so all PCs are effectively wearing a gambeson or something unless wearing "serious" armour). I think it would be pretty good for a lot of urban fantasy, and modern guns would be fairly easy to add in especially with the "fiction first" principle to cover "he's just dead" situations.

I think I could fairly easily run a mystery scenario in Daggerheart.
I mean, you could, but you'd just be rolling Duality dice a lot and I imagine most Hope would be being spent on Assist another. If there's little/no combat it'll definitely function, but most of the classes are designed on the assumption there will be a fair bit.
 

You can't just "take away PC armour" unless you're willing to re-write and rebalance the mechanics fairly significantly.
You absolutely can for a scene or two. The rules are even right there. It's a Red Wedding level threat. You're not fighting the system at all - you're just using parts of it that aren't often touched to make a really scary interlude. Or more accurately a nerve-wracking interlude where the PCs don't have to just leave weapons but armour at the door to the ball/the audience with the big guy. Knowing your damage thresholds for the next scene are Diddly/Squat adds a vast amount of tension and nerves in what is often the right place.
And Guardian will stop working correctly as a class, you'd need to redesign that too (as will various abilities for other classes).
Guardian's class feature, of course, is Unstoppable and that's incredibly useful here. I don't think this is a problem. Meanwhile yes the move that costs three hope doesn't work, but you have plenty to spend hope on.
I mean, you could, but you'd just be rolling Duality dice a lot and I imagine most Hope would be being spent on Assist another. If there's little/no combat it'll definitely function, but most of the classes are designed on the assumption there will be a fair bit.
Which makes it better than mainline D&D where one of the classes is literally called the Fighter and the skills are trumped by spells. People run mysteries in that.
 

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