What do YOU plan on doing with Daggerheart?

Here is my pitch for my second playtest:
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Once, long ago, there was a vast techno-magical interstellar civilization: a thousand thousand worlds connected by worldgates, in which countless races lived together in harmony.

Among these worlds was Nexius, only recently discovered and colonized but holding such promise with its vast wilderness and powerful ley lines.

But one day, something came out from the gates. Something horrible: monsters of darkness and fear and insatiable hunger. The only way to stop them was to close the worldgates. Forever.

Nexius, being so young a colony, suffered greatly when its worldgate closed. With no real infrastructure to support it, society regressed and now, two hundred years after the monsters came, Nexius is an archaic world where adventurers and scavengers hunt for the few remaining working relics of the Golden Age.

And when the worldgates closed, they trapped some of the monsters on Nexius, and those creatures are drawn to the forgotten relics.
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Since this will be a one shot but might be the basis for running DH at a con in november, I am going to le tthe players define a bunch of stuff and fill out themes and cool bits while we play.

Of course a "gate demon" and a "ancient relic" will feature prominently.
 

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I am playing around - purely conceptual at this point! - on a hack inspired by Magic the Gathering: "Project Magic the Daggering." As of now, I am working on the possible range of Domains, which don't necessarily follow those in Daggerheart. I have three Domains per Color. Again, this is just conceptual.

White Domains

ORDER​

Order is the domain of structure, law, and community. Those who embrace this path seek to impose harmony through rules, tradition, and unity. Adherents of Order wield the power to organize both people and magic, fostering stability and protecting the bonds that hold society together.

SPLENDOR​

Splendor is the domain of radiant life and hope. Followers of this path channel the brilliance of healing light, inspiring others and mending wounds. Splendor offers the power to sustain and renew, drawing on the strength of shared purpose and benevolence.

VALOR​

Valor is the domain of courage and protection. Whether standing as a bulwark on the battlefield or leading the charge, those devoted to Valor inspire bravery and wield strength to defend their allies. This domain grants mighty fortitude and the will to confront danger head-on.

Blue Domains

ARCANA​

Arcana is the domain of magic’s mysteries and knowledge. Practitioners manipulate the unseen forces of the world—spells, secrets, and arcane lore—to reshape reality. Arcana offers precise control and deep understanding to those who seek to master the weave of magic itself.

ARTIFICE​

Artifice is the domain of invention and craft. Followers of this path harness the power of creation, melding magic with tools, machines, and constructs. Artifice grants the skill to forge wonders both wondrous and deadly, blending intellect and craftsmanship.

MIND​

Mind is the domain of thought, perception, and manipulation. Adherents possess the ability to read, influence, and bend the wills of others. This domain grants subtle control over ideas and dreams, shaping reality through intellect and cunning.

Black Domains

BLOOD​

Blood is the domain of power forged through sacrifice and binding ties. Those who embrace Blood wield strength drawn from life’s most primal force—blood itself—offering both a source of vitality and a price to be paid. This domain grants the power to exact and endure sacrifices, forge dark pacts, and manipulate the life essence of self and others.

DECAY​

Decay is the domain of entropy, death, and corruption. Those who walk this path command the inevitable decline that touches all things, harnessing rot and ruin to their advantage. Decay offers power over the forces that break down life, turning death into a dark tool.

MIDNIGHT​

Midnight is the domain of shadows, secrets, and stealth. Followers of Midnight operate unseen and strike from darkness, uncovering hidden truths and weaving webs of intrigue. This domain grants mastery of concealment and subterfuge, thriving where others falter.

Red Domains

BATTLE​

Battle is the domain of martial fury and direct action. Warriors and berserkers who follow this path embrace the clash of steel and the heat of combat. Battle grants skill, ferocity, and the unyielding spirit to face foes head-on, wielding power through strength and courage.

CHAOS​

Chaos is the domain of wild magic, the elements, and upheaval. Those who channel Chaos summon the forces of fire, storms, and destruction, embracing unpredictability as a weapon. This domain offers explosive power and the thrill of an untamed, ever-shifting battlefield.

FREEDOM​

Freedom is the domain of impulse, rebellion, and agility. Adherents reject restraint and convention, moving with swift grace and untethered passion. Freedom grants the power to break bonds, seize opportunity, and act on raw instinct and desire.

Green Domains

BLOOM​

Bloom is the domain of vibrant growth and life’s abundance. Followers of Bloom call upon the flourishing power of nature—healing wounds, accelerating growth, and nurturing vitality. This domain embodies the raw energy of life surging forth in all its splendor.

HARMONY​

Harmony is the domain of balance and natural order. Those who walk this path maintain the delicate equilibrium of the wild, restoring peace between clashing forces and cycles. Harmony grants the power to calm storms, mend rifts, and preserve the rhythms of nature.

WILD​

Wild is the domain of untamed instinct and primal force. Adherents embrace the raw power of beasts and the earth itself, tapping into savage strength and fierce survival. This domain offers the ferocity and freedom of the wilderness, where raw nature reigns supreme.
 

I am playing around - purely conceptual at this point! - on a hack inspired by Magic the Gathering: "Project Magic the Daggering." As of now, I am working on the possible range of Domains, which don't necessarily follow those in Daggerheart. I have three Domains per Color. Again, this is just conceptual.

White Domains

ORDER​

Order is the domain of structure, law, and community. Those who embrace this path seek to impose harmony through rules, tradition, and unity. Adherents of Order wield the power to organize both people and magic, fostering stability and protecting the bonds that hold society together.

SPLENDOR​

Splendor is the domain of radiant life and hope. Followers of this path channel the brilliance of healing light, inspiring others and mending wounds. Splendor offers the power to sustain and renew, drawing on the strength of shared purpose and benevolence.

VALOR​

Valor is the domain of courage and protection. Whether standing as a bulwark on the battlefield or leading the charge, those devoted to Valor inspire bravery and wield strength to defend their allies. This domain grants mighty fortitude and the will to confront danger head-on.

Blue Domains

ARCANA​

Arcana is the domain of magic’s mysteries and knowledge. Practitioners manipulate the unseen forces of the world—spells, secrets, and arcane lore—to reshape reality. Arcana offers precise control and deep understanding to those who seek to master the weave of magic itself.

ARTIFICE​

Artifice is the domain of invention and craft. Followers of this path harness the power of creation, melding magic with tools, machines, and constructs. Artifice grants the skill to forge wonders both wondrous and deadly, blending intellect and craftsmanship.

MIND​

Mind is the domain of thought, perception, and manipulation. Adherents possess the ability to read, influence, and bend the wills of others. This domain grants subtle control over ideas and dreams, shaping reality through intellect and cunning.

Black Domains

BLOOD​

Blood is the domain of power forged through sacrifice and binding ties. Those who embrace Blood wield strength drawn from life’s most primal force—blood itself—offering both a source of vitality and a price to be paid. This domain grants the power to exact and endure sacrifices, forge dark pacts, and manipulate the life essence of self and others.

DECAY​

Decay is the domain of entropy, death, and corruption. Those who walk this path command the inevitable decline that touches all things, harnessing rot and ruin to their advantage. Decay offers power over the forces that break down life, turning death into a dark tool.

MIDNIGHT​

Midnight is the domain of shadows, secrets, and stealth. Followers of Midnight operate unseen and strike from darkness, uncovering hidden truths and weaving webs of intrigue. This domain grants mastery of concealment and subterfuge, thriving where others falter.

Red Domains

BATTLE​

Battle is the domain of martial fury and direct action. Warriors and berserkers who follow this path embrace the clash of steel and the heat of combat. Battle grants skill, ferocity, and the unyielding spirit to face foes head-on, wielding power through strength and courage.

CHAOS​

Chaos is the domain of wild magic, the elements, and upheaval. Those who channel Chaos summon the forces of fire, storms, and destruction, embracing unpredictability as a weapon. This domain offers explosive power and the thrill of an untamed, ever-shifting battlefield.

FREEDOM​

Freedom is the domain of impulse, rebellion, and agility. Adherents reject restraint and convention, moving with swift grace and untethered passion. Freedom grants the power to break bonds, seize opportunity, and act on raw instinct and desire.

Green Domains

BLOOM​

Bloom is the domain of vibrant growth and life’s abundance. Followers of Bloom call upon the flourishing power of nature—healing wounds, accelerating growth, and nurturing vitality. This domain embodies the raw energy of life surging forth in all its splendor.

HARMONY​

Harmony is the domain of balance and natural order. Those who walk this path maintain the delicate equilibrium of the wild, restoring peace between clashing forces and cycles. Harmony grants the power to calm storms, mend rifts, and preserve the rhythms of nature.

WILD​

Wild is the domain of untamed instinct and primal force. Adherents embrace the raw power of beasts and the earth itself, tapping into savage strength and fierce survival. This domain offers the ferocity and freedom of the wilderness, where raw nature reigns supreme.
I’m sure you know about this already but have you looked at the free material for Ravnica from WotC?
 

I am playing around - purely conceptual at this point! - on a hack inspired by Magic the Gathering: "Project Magic the Daggering." As of now, I am working on the possible range of Domains, which don't necessarily follow those in Daggerheart. I have three Domains per Color. Again, this is just conceptual.

White Domains

ORDER​

Order is the domain of structure, law, and community. Those who embrace this path seek to impose harmony through rules, tradition, and unity. Adherents of Order wield the power to organize both people and magic, fostering stability and protecting the bonds that hold society together.

SPLENDOR​

Splendor is the domain of radiant life and hope. Followers of this path channel the brilliance of healing light, inspiring others and mending wounds. Splendor offers the power to sustain and renew, drawing on the strength of shared purpose and benevolence.

VALOR​

Valor is the domain of courage and protection. Whether standing as a bulwark on the battlefield or leading the charge, those devoted to Valor inspire bravery and wield strength to defend their allies. This domain grants mighty fortitude and the will to confront danger head-on.

Blue Domains

ARCANA​

Arcana is the domain of magic’s mysteries and knowledge. Practitioners manipulate the unseen forces of the world—spells, secrets, and arcane lore—to reshape reality. Arcana offers precise control and deep understanding to those who seek to master the weave of magic itself.

ARTIFICE​

Artifice is the domain of invention and craft. Followers of this path harness the power of creation, melding magic with tools, machines, and constructs. Artifice grants the skill to forge wonders both wondrous and deadly, blending intellect and craftsmanship.

MIND​

Mind is the domain of thought, perception, and manipulation. Adherents possess the ability to read, influence, and bend the wills of others. This domain grants subtle control over ideas and dreams, shaping reality through intellect and cunning.

Black Domains

BLOOD​

Blood is the domain of power forged through sacrifice and binding ties. Those who embrace Blood wield strength drawn from life’s most primal force—blood itself—offering both a source of vitality and a price to be paid. This domain grants the power to exact and endure sacrifices, forge dark pacts, and manipulate the life essence of self and others.

DECAY​

Decay is the domain of entropy, death, and corruption. Those who walk this path command the inevitable decline that touches all things, harnessing rot and ruin to their advantage. Decay offers power over the forces that break down life, turning death into a dark tool.

MIDNIGHT​

Midnight is the domain of shadows, secrets, and stealth. Followers of Midnight operate unseen and strike from darkness, uncovering hidden truths and weaving webs of intrigue. This domain grants mastery of concealment and subterfuge, thriving where others falter.

Red Domains

BATTLE​

Battle is the domain of martial fury and direct action. Warriors and berserkers who follow this path embrace the clash of steel and the heat of combat. Battle grants skill, ferocity, and the unyielding spirit to face foes head-on, wielding power through strength and courage.

CHAOS​

Chaos is the domain of wild magic, the elements, and upheaval. Those who channel Chaos summon the forces of fire, storms, and destruction, embracing unpredictability as a weapon. This domain offers explosive power and the thrill of an untamed, ever-shifting battlefield.

FREEDOM​

Freedom is the domain of impulse, rebellion, and agility. Adherents reject restraint and convention, moving with swift grace and untethered passion. Freedom grants the power to break bonds, seize opportunity, and act on raw instinct and desire.

Green Domains

BLOOM​

Bloom is the domain of vibrant growth and life’s abundance. Followers of Bloom call upon the flourishing power of nature—healing wounds, accelerating growth, and nurturing vitality. This domain embodies the raw energy of life surging forth in all its splendor.

HARMONY​

Harmony is the domain of balance and natural order. Those who walk this path maintain the delicate equilibrium of the wild, restoring peace between clashing forces and cycles. Harmony grants the power to calm storms, mend rifts, and preserve the rhythms of nature.

WILD​

Wild is the domain of untamed instinct and primal force. Adherents embrace the raw power of beasts and the earth itself, tapping into savage strength and fierce survival. This domain offers the ferocity and freedom of the wilderness, where raw nature reigns supreme.
Looks solid. Possibly could add a "Colorless" domain group for pure warriors and artifice?
 

Looks solid. Possibly could add a "Colorless" domain group for pure warriors and artifice?
Possibly but not sure.

Artifice/Technology is often Blue.

A "pure warrior" may not exist anymore than the "pure rogue" exists in Daggerheart. I may just have the Warrior/Fighter be a Red/White class called Champion (Valor + Battle).

I only created these Domains recently. So I may put Domains together to see how flexible they work for different Class concepts as a sort of conceptual "stress test."
 

I could definitely see that. Valor, Blade, Artifice, and possibly Wild and Midnight all could stand in as more "mundane" representations of the color's concepts if you wanted to make a "non-caster" class or classes.
 

While that may* be true outside of combat, the number of rolls in combat is equivalent to 5E and that is where most of the Hope and Fear come from.
I think it really depends on your character. I played a Clank / Seraph character (based on Old Bob from The Black Hole) and I found myself helping others and keeping everyone standing upright. We did a six-session game and I think I make an attack ... two or three times over the entire game. And missed with all of them. But I was also the MVP of the game.
 

I think it really depends on your character. I played a Clank / Seraph character (based on Old Bob from The Black Hole) and I found myself helping others and keeping everyone standing upright. We did a six-session game and I think I make an attack ... two or three times over the entire game. And missed with all of them. But I was also the MVP of the game.
Weren't you also making spellcasting rolls?
 

I could definitely see that. Valor, Blade, Artifice, and possibly Wild and Midnight all could stand in as more "mundane" representations of the color's concepts if you wanted to make a "non-caster" class or classes.
One of the things that I appreciate about Daggerheart and Draw Steel is that they basically say that "in a world of high magic, it makes sense for a rogue to use shadow magic." That may also apply to a certain extent to the other "mundane" classes. "Mundanes" may be arguably non-existent, especially when domains often have to work for other magical combinations.

Here is me playing around a bit with class ideas so far:
  • Bard (Freedom + Mind): Blue/Red
  • Berserker (Battle + Chaos): Red/Red
  • Champion (Battle + Valor): Red/White
  • Druid (Bloom + Wild): Green/Green
  • Paladin (Splendor + Valor): White/White
  • Ranger (Battle + Wild): Red/Green
  • Rogue (Freedom + Midnight): Red/Black
  • Sorcerer (Arcana + Chaos): Blue/Red
  • Warlock (Midnight + Blood): Black/Black
  • Witch (Bloom + Midnight): Green/Black
  • Wizard (Arcana + Order): Blue/White

I tried to provide some semblance to 5e D&D (even begrudgingly) for the sake of players coming to Daggerheart from 5e D&D. I wasn't too concerned about providing an even spread of domains just yet or the forced symmetry of Daggerheart. I would have done more, but I had other things to do.
 

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