[3.5] Using the Hide skill to "hide" your tent. Avoided Assassin... Legitimate?


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I have allowed PCs to hide camps, etc.. Other than a really high DC I don't see a problem with what you described. In regards to that DC:

Did you remember to adjust DC for the size of the tent - either Large, or Huge, depending? It is a big target.

Feel free to add a circumstance penalty, since it is harder to hide a tent than to hide yourself - if you are in the tent then you have less opportunity to move if it looks like you may be spotted.

If an NPC or PC is looking for someone, and does not have enough in his Spot or Search skills, then yeah, he is gonna fail. Dems da breaks.

The Auld Grump
 


Thank you for your replies :D and no I toke it what the PC rolled for the hide check as is d20+hide skill mod
I think I should have added in the size penalty of the tent. I guess I could give a small minus perhaps -2 or -4, but I think -2, for hiding such a large object would that be acceptable or is there a certain size penalty it's to hide for it?

That gives me another question what size is the tent bought from the PHB? :P
 


I don't know about the 3E rules. In Rolemaster, there is a distinct Camouflage skill (which can also be used to hide tracks). In 4e I tend to handle this using Stealth (4e's equivalent of 3E's Hide skill) with Nature as a possible assisting skill.
 


Camouflaging a tent* is nothing new, so I don't see why you can't do that in game.



* A wood elf would agree that hiding a tent is much easier then hidding an entire settlement, so be careful next time you have a character squat behind a bush in the wilderness (since that might be a wood elf's favorite chair).
 

My question is... is he hiding the tent FROM HIS OWN PARTY? If the assassin was a guide, trusted to keep watch, wouldn't it be normal for him to know where everyone was sleeping? You know, in case he had to wake them up...

It sounds like with everyone eager to stand watch, your party doesn't sleep much. I get the sense that the players knew or suspected something was up, and metagamed to protect their characters.

I think it's reasonable, for the rest of your campaign, to rule that whoever is on watch has to make Perception checks to find his teammates if the party is ever attacked at night. That is, in the unlikely event that said teammates actually sleep.
 

More likely, they were suspicious - and did not trust that particular NPC....

The Auld Grump, sometimes that quacking thing that looks like a duck really is a duck, and not a polymorphed imp....
 

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