Why is there no talk about the Castle Keepers Guide preview?

1) Let's not overstate the writing and editing quality in other RPGs; it's disingenuous. I bet almost everyone on this thread knows which company made "see Page XX" infamous, for instance.
And yet, products from TLG regularly stand head and shoulders above the rest of the industry when it comes to atrocious editing and layout mistakes.
 

log in or register to remove this ad

I have the C&C players handbook and it's a good alternative to AD&D should you want that. I read the preview in the link provided and yes it could do with less of the self trumpet blowing and less waffle words.

The production values of something like the pathfinder players handbook so much outstrips the C&C book I have. But if you want an AD&D alternative then you should be able to look pass the production quality of it. As C&C is at the end of the day a pretty good AD&D alternative. I mean we can look pass bad wording can't we, if the game is good.

Mainly i'm into pathfinder these days though.
 

???? are you talking in the CKG? Because in the PH everyone only rolls a D10, no modifiers. p. 115, third printing.

If your talking the CKG, I got mine today, so please tell me what page your talking about so I can read it. Looking at the ToC I don't see any obvious candidates.

My apologies, please substitute the word "surprise" for "initiative"; in the 4th printing this is on page 128; it is a wisdom check for surprise. Clerics and Druids are more likely to have wisdom as a prime (rogues with low wisdom are stereotypical) and to have high scores for their wisdom stat. A Ranger gets a reasonable amount of benefit from wisdom (so this is likely okay) but the rogues not being good at surprise always bothered me.

But I was absolutely incorrect to substitute in initiative (which is a simple d10) roll.

I am still reading the CKG but I like the "feel" of it so far. It reminds me a lot of the playful style of the first edition AD&D dungeon master's guild. The modern/futuristic weapon sections really jumped out as being nifty, for example.
 

The production values of something like the pathfinder players handbook so much outstrips the C&C book I have. But if you want an AD&D alternative then you should be able to look pass the production quality of it. As C&C is at the end of the day a pretty good AD&D alternative. I mean we can look pass bad wording can't we, if the game is good.

It is a good point. I think I can like the "look and feel" of Castles and Crusades and still think Paizo does a good job with Pathfinder. I subscribe to their adventure paths and have had a fun time refereeing them. The art is really good (although the font size seems a bit small to old guys like me).

To me, they seem to feel very different product niches. C&C would work much better with a traditional eight person party with a high mortality then Pathfinder would.
 


In the book itself they used an extra "to" in a sentence. They also used an artist for 3 pieces who really drags down the over all artistic quality of the book that uses mostly Bradley and Elmore artwork.

I'm also thinking I don't like the progression of the class powers beyond 12th, and I am not sure if I like all paladins being able to reduce the age of people 5 years, I think I would have preferred a more "universal" power that doesn't limit the number of gods a paladin can serve who cares about restoring youth. Yet I am still seeing a ton of good ideas so far and I am only up to reading about building new races.

So as usual I will be taking what is there and changing it into something I like better.
 




Oh, and I really like the Combat Advantages section, though I'd dole them out far more liberally than is suggested in the book. A great way to make combat much more visual and dynamic, without resorting to tactical near-boardgaming.
 

Remove ads

Top