Searing Light

I would just like to get to this one first, since it is the most egregious flaw in your argument.

It explicitly states in the spell description that it works on skill checks. Now, not everyone combs over the spell in detail, but even the brief description in the PHB and SRD states that

I don't think it's too much to ask of you to check your facts before posting.

I think some of the issues arise due to your not understanding how things in DnD work, as evidenced by your misconceptions about Moment of Prescience.

Seriously, looking it up on the SRD takes 65 seconds.

My sincerest apologies for misunderstanding the spell.

I hope that discounting the arguments of people who get something wrong once is no longer haunting this thread, or we'd have to discount the OP, and I dare say this thread would be over.

You do realize that the stated goal was to do something in an incredibly inefficient way, right?

Cool. Use Wish over and over. Wish to know about orbit, Wish to create a small asteroid, Wish to Greater Teleport to it, String a dozens and dozens of Wishes to speed it up to the speed you need (in 100 MPH increments). Wish to move the object into position in orbit. A couple Wishes to create the mirror, Wish to aim it before an attack.

Voilà!
 

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Wall of Farce
I prefer the 1st level version, Wall of Horse!

(...and other creative uses for the Mount spell <giggle>)

Actually, I'm still trying to work out the DC of the Strength Check needed to aim a mirror the size of Delaware. I think you need to Shape Change to the biggest Dragon you can manage, and then roll a critical success.

Thinking back on some of this, I don't think D&D rules should even allow us to see the moon from Earth, or Earth from the moon. +16 for size, and minus 1 per 10 feet of distance? For 231,000 miles? That's a -116,688,000 on a base DC of zero? (Large, in plain sight).

Hmm, I think I got something wrong there, let me check a few things...

Okay, I found my mistake. According the the SRD, Colossal is the biggest size category, and it's only +8, not +16.

My bad :)
 

Actually, I'm still trying to work out the DC of the Strength Check needed to aim a mirror the size of Delaware. I think you need to Shape Change to the biggest Dragon you can manage, and then roll a critical success.
Be a Cancer Mage, get arbitrarily high strength from Festering Anger.

Thinking back on some of this, I don't think D&D rules should even allow us to see the moon from Earth, or Earth from the moon. +16 for size, and minus 1 per 10 feet of distance? For 231,000 miles? That's a -116,688,000 on a base DC of zero? (Large, in plain sight).
The Earth isn't hiding. Spot checks aren't required.
 

Creating velocity:

1. Use Teleportation Circle or two Ring Gates [DMG] (maybe modified to be bigger with a higher cost?) to make a (semi) endless falling loop.
Upon achieving desired velocity (or reaching critical mass) another Teleportation Circle could be cast, or the higher Ring Gate could be rotated (enter and exit are differentiated) to transmit this kinetic energy to the platform. Repeat/duplicate until desired kinetic energy (speed) is created/achieved.

2. Same setup, but in space (no gravity). Use Gust of Wind to push an object to the other Ring Gate/Teleport Circle. In frictionless space, you'll never lose that velocity, so enough casting should eventually get it going fast enough.

3. A permanent Levitate should negate the need for orbital speeds :)
 
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Why can't my Monk 10 / Fighter 5 / Soulknife 5 make one?

All of the other characters in my party built one after seeing this post. Then they all scryed me and are chasing me around the world with laser shots. If it wasn't for my high speed and reflex save, I would have been burnt to a crisp.

It is very frustrating.

Maybe I took the wrong feats?
 

Creating velocity:

1. Use Teleportation Circle or two Ring Gates [DMG] (maybe modified to be bigger with a higher cost?) to make a (semi) endless falling loop.
Upon achieving desired velocity (or reaching critical mass) another Teleportation Circle could be cast, or the higher Ring Gate could be rotated (enter and exit are differentiated) to transmit this kinetic energy to the platform. Repeat/duplicate until desired kinetic energy (speed) is created/achieved.
Falling objects reach a "terminal velocity", where the speed loss from air resistance matches the speed increase from gravity. This is usually around 125 mph for something with mass and air resistance of a human body. Cats top out at about 60 mph. (Please don't ask how I know this.) Nothing approaches the thousands of miles per hour needed for a stable orbit at Lunar distances. Lower orbits need higher speeds.

2. Same setup, but in space (no gravity). Use Gust of Wind to push an object to the other Ring Gate/Teleport Circle. In frictionless space, you'll never lose that velocity, so enough casting should eventually get it going fast enough.
Gust of Wind in airless space? I suppose it's technically legal. You'll kick it up to the wind speed generated by the spell. That's 50 mph. Not as fast as the falling cat, and not nearly enough for orbital stability.

And, for the record, there is gravity in space. You can counter it and get the zero-gravity thing going for you, if you can just find a way to achieve orbital velocity under D&D rules. Maybe we should work on that angle. :)

3. A permanent Levitate should negate the need for orbital speeds :)
And you're high enough level to Levitate a mirror array the size of Delaware? Well, if you say so...

One solution already proposed is the "Floating Castle" gimmick that hangs the whole thing from a permanent Force Cage. Absolutely immovable no matter how much physical force is being applied.

Here's a better solution: Don't try. :)
 

Falling objects reach a "terminal velocity", where the speed loss from air resistance matches the speed increase from gravity. This is usually around 125 mph for something with mass and air resistance of a human body. Cats top out at about 60 mph. (Please don't ask how I know this.) Nothing approaches the thousands of miles per hour needed for a stable orbit at Lunar distances. Lower orbits need higher speeds.

Sorry, that's what I meant by critical mass. Very different, I know. My point was that this creates an object with a large amount of kinetic energy. The energy could be transferred to the mirror array by either collision (preferably with a wall of force attached to the array as not to cause damage to the array itself) or some sort of net hooked up to pull the array.

Gust of Wind in airless space? I suppose it's technically legal. You'll kick it up to the wind speed generated by the spell. That's 50 mph. Not as fast as the falling cat, and not nearly enough for orbital stability.

Same argument as above. Repeat this enough times and you'll build up enough energy/speed.

And, for the record, there is gravity in space. You can counter it and get the zero-gravity thing going for you, if you can just find a way to achieve orbital velocity under D&D rules. Maybe we should work on that angle. :)

Well yes, technically every object in the universe is constantly gravitationally attracted to every other object. Being in some void area of space though, the numbers dwindle so much that they are negligible, much like Jupiter and I don't really feel the pulling from each other.

And you're high enough level to Levitate a mirror array the size of Delaware? Well, if you say so...

2000 lbs at level 20, and it's only a 2nd level spell. It could be cast multiple times on different parts of the station, or a higher level spell could be created that could handle more weight.

I've heard of a homebrew rule where one could apply Heighten Spell to spells without DC's to increase the effects to that of another spell of whatever level it's raised to.

One solution already proposed is the "Floating Castle" gimmick that hangs the whole thing from a permanent Force Cage. Absolutely immovable no matter how much physical force is being applied.

This exposes one of the major flaws with certain types of magic in a fantasy world. When an object is made immobile, it becomes immobile in relation to what?
The planet still rotates and moves through space at enormous speeds, meaning that an immobile object would most likely disappear as soon as it came into existence (and cause massive destruction depending on which side of the planet it was cast).
This would imply that the object is not really immobile, but inherits the same velocity as the planet (though that still doesn't account for rotation). But why that planet specifically? If it's based on the planet it was cast, then what would happen in void space?
 

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