perrinmiller
Adventurer
Six is enough, I think.
Are we missing something, then?
Are we missing something, then?
Sounds like... but if we take the two we would have
VV = Weaponmaster (with a bit power armor)
Thanee = Mystic
jkason = Brick
herobizkit = Powerarmor
Arkhandus = Chemical Transformer
Octavia = Mystic 'Striker'
Checking in and subscribing. Since you were nice enough to do the math, I'll probably just use the re-figured Brick you posted in the other thread. Question: looks like the strike attack was replaced with straight up enhanced strength with the penetrating extra? So now his attacks are normal unarmed attacks, but effectively work the same as his strike did, with the added benefit that he gets strengthy bonuses on other stuff like grapples, is that right?
jason
... do we play fantasy much, or what?![]()
Thanee = Blaster
Yes, but I also increased the campaigns PL and PP. I can make some suggestions if you like (I can do the same for you, Herobizkit). Just say if you favor Toughens or Defense / attack bonus or damage.
Here's the crunch for Filipo AKA "Helis" the Destroyer.-
[sblock=Abilities ( 32 pp) ]
Strength: 30 (+ 10 )
Dexterity: 18 (+ 4 )
Constitution: 18 (+ 4 )
Intelligence: 14 (+ 2 )
Wisdom: 14 (+ 2 )
Charisma: 10 (+ 0 )
[/sblock]
[sblock=Combat ( 24 pp) ]
Attack Melee: 12
Attack Ranged: 12
CMB 22 your CMB breaks the PL cap
CMD 29
Defense: 5
Initiative: 12
[/sblock]
[sblock=Attacks ]
Hypastes: + 12 Attack for DC: 24 Range: Melee
Phyla: + 12 Attack for DC: 24 Range: 5ft reach
Toxotes: + 12 Attack for DC: 24 Range: 125 ft range
Shockwave: + Area Attack for DC: 20 Range: 10x10 cone
Basic Unarmed Attack your unarmed attack breaks the PL cap
[/sblock]
[sblock=Saves ( 11 pp) ]
Toughness: 10
Fortitude: 7
Reflex: 7
Will: 7
[/sblock]
[sblock=Skills ( 10 pp) ]
8 ( 4 ) Acrobatics
10 ( 0 ) Athletics
6 ( 4 ) Concentration there is no concentration skill
6 ( 4 ) Craft
4 ( 4 ) Intimidate
6 ( 4 ) Medicine
6 ( 4 ) Notice
8 ( 4 ) Control: Ride
6 ( 4 ) Sense Motive
8 ( 4 ) Stealth
6 ( 4 ) Survival
[/sblock]
[sblock=Feats ( 16 pp) ]
Power attack
All out attack
Evasion 2 No mechanical problem, but does this feat makes sense for this character?
Accurate attack
Improved critical (Hypastes) 1
Move by action
Improved initiative 2
Elusive target
Instant up
Quick draw 2
Takedown attack
Stunning attack
Ultimate effort (T. saves)
[/sblock]
[sblock=Powers ( 60 pp) ]
Weapon Master Array
>Hypastes (Strike) 8
>>EX: Penetrating rank ?, Autofire" ?
>>PF: Split attack (2)
>Phyla (Strike) 8
>>EX: Penetrating rank?, secondary effect what?
>>PF: Thrown, Reach (1)
>Toxotes (Blast) 8 1
>>EX: Autofire 0 ?
>>PF: Precise, Improved Range
Heracles Armor (Hard to lose device) 8
>Protection 6
>Shield 10
>Immunity (Critical hits) 2
>Enhanced Strenght 12
>Super Strenght 1
>>Shockwave 1 AP to what?
>Absortion 2 What? Specify!
[/sblock]
[sblock=Drawback ( -3 pp)]
Fire vulnerability (Moder, common) 3
No non-power drawbacks allowed. Make this a complication [/sblock]