airwalkrr
Adventurer
It seems you grasp the dichotomy of the situation. It is difficult to simulate something well while still making a simple game and that's because the more you like simulations, the more details you crave, and details bog down play.This seems to be the general consensus of the thread. On the other hand, there is a large body of players who want their games to be more simulationist. "A rogue's sneak attack ought to have some defined mechanism", or, "a rogue should be able to sneak attack better against targets with vital points". I think that most elements of 4e are more abstract and most elements of 3e are more simulationist.
And this really sucks for people that want simulation, because 4e is a damn good system. It's easier to learn and more balanced than earlier editions (I think most people would agree). It's easier to DM (again, I think most people would agree) and more fun (my own opinion). So I empathize with people that want better realism.
I recommend that OP play 3.5 of Pathfinder. There is a lot more simulationism in that system. And a good number of players who appreciate simulationism over gameplay prefer to stick with it. That isn't the only reason they stick with it, but it is often a good part of the reason.