D&D 4E 4e Supers

Don't like the 'meleers' category.

Let me try to categorize them:

Wolverine
Origin: Mutant/Transformed
Class: Weaponmaster Hero (defining combat feature are his claws)
Race: Human

Thing
Origin: Transformed
Class: Powerhouse Hero
Race: Human

Hulk
Origin: Transformed
Class: Powerhouse Hero
Race: Human

Colossus
Origin: Mutant
Class: Powerhouse Hero
Race: Human

This is like I was suggesting. I was using Wolverine as an example of a meleer that DIDN'T fall into the same grouping as the others.
 

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Don't like the 'meleers' category.

Let me try to categorize them:

Wolverine
Origin: Mutant/Transformed
Class: Weaponmaster Hero (defining combat feature are his claws)
Race: Human

Thing
Origin: Transformed
Class: Powerhouse Hero
Race: Human

Hulk
Origin: Transformed
Class: Powerhouse Hero
Race: Human

Colossus
Origin: Mutant
Class: Powerhouse Hero
Race: Human

I'm thinking that something is being lost in translation. All four are examples of ... close combat Hero types. You dislike "Brick" because it sounds like a role, but in Champions/HERO Games terminology, (as far as I understand it) equivalent to your Powerhouse Hero. Not that I'm objecting to your word choice or anything.

((To digress: In Champions, for example, a "Brick" would just be a pre-configured character kit. It helps people when they don't exactly know what to do, but there is nothing forcing you to take this "kit". You could just as easily pick your powers piecemeal.))

Also, in a Supers game, race is largely unimportant. I'm just eyeballing here, but probably a good 90% of supers are human. Therefore, I propose that instead of thinking of "race" in 4E terms of Human, Dwarf, Elf, etc, they have a Super equivalent. IMHO. Detailing this out is probably a bit difficult, though.

Lastly, I'm unclear as to what your ideas for character roles are. If I made a super-strong AngryBadMan like Hulk, I don't really think I'd be able to change from a close-combat monkey to something like rear support. I wouldn't want to, first, and it wouldn't really be feasible, second. Could you perhaps give an example of how this would play out?
 

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Also, in a Supers game, race is largely unimportant.
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Making a pure supers game is impossible to make for anyone bur WotC, because of the GSL, that is why I like to make it compatible.

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Lastly, I'm unclear as to what your ideas for character roles are. If I made a super-strong AngryBadMan like Hulk, I don't really think I'd be able to change from a close-combat monkey to something like rear support. I wouldn't want to, first, and it wouldn't really be feasible, second. Could you perhaps give an example of how this would play out?
Good think their is no 'rear support' role in 4e either. ;)

Sample Powerhouse/Brick At-wills (only listing the controller 'kicker')
(weapon also refers to unarmed attacks modified by class features, similar as the Monk class unarmed attacks)

POWER SLAP Brick Attack 1
At-Will ✦ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Str vs. AC
Hit: 1[w] + Strength modifier damage.
Level 21: 2[w] + Strength modifier damage.
Controller Role: On a hit, you slide the target 1 square.

GROUND POUND Brick Attack 1
At-Will ✦ Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Str vs. Fortitude
Hit: 1d6 + Strength modifier thunder damage.
Increase damage to 2d6 + Strength modifier at 21st level.
Controller Role: On a hit, you push the target a number of squares equal to your Constitution modifier.
 
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