Converting monsters from Dragon magazine


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Mental Bolt (Su): At will, a knight terror may make a ranged touch attack against any creature within 30 ft. If the attack succeeds, the victim suffers 1 point of Wis damage, and the knight terror temporarily gains 1 point of Wisdom (up to its base Wis score +10). The knight terror loses the temporary Wisdom after 12 hours (?); see Wisdom Dependent below.

How does that seem?
 


Actually, before moving to the Wisdom Dependent SQ, did we want the Wis of these things to determine their Str? In 3.X terms, I guess it would be a boost of Str for every extra point or two of Wis. Still want that?
 

Actually, before moving to the Wisdom Dependent SQ, did we want the Wis of these things to determine their Str? In 3.X terms, I guess it would be a boost of Str for every extra point or two of Wis. Still want that?

Yes.

I was just going to give them the same bonus to both Str and Wis.
 

Mental Bolt (Su): At will, a knight terror may make a ranged touch attack against any creature within 30 ft. If the attack succeeds, the victim suffers 1 point of Wis damage, and the knight terror temporarily gains 1 point of Wisdom (up to its base Wis score +10). The knight terror loses the temporary Wisdom after 12 hours (?); see Wisdom Dependent below.

How does that seem?

Mechanically it's fine, except it needs to increase Strength as well. However I don't like the name "Mental Bolt" that much. Can anyone think of some suitable nasty-sounding names?

Maybe have it do a little more damage - perhaps 1d3 or 1d4 so the average (2.5) is a similar to the ability boosts the knight terror gains?

I'd also suggest limiting it to intelligent creatures.

Suggested revision:

Will-Sapping Ray? (Su): At will, a knight terror may make a ranged touch attack against any creature within 30 ft. If the attack succeeds, the victim suffers 1d4 point of Wis damage, and the knight terror temporarily gains 1 point of Wisdom and Strength (up to its base ability score +10). The knight terror loses these temporary Str and Wis bonuses at a rate of 1 point every 12 hours (?); see Wisdom Dependent below.
 

That's fine, and I'm also fine with making it "against any intelligent creature." The name doesn't matter much to me. Shall we move on to the SQ?
 


"Wisdom Dependent" (Su): Every 12 hours, a knight-terror loses one point each of Wisdom and Strength. This is not ability damage or drain and cannot be recovered via spells such as restoration. The knight-terror can only gain Wisdom and Strength by using its Will-Sapping Ray. When the knight-terror's Wisdom drops below its base ability score, it suffers the following penalties: ????
 


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