KOBOLD
Kobold
Small humanoid 1st level skirmisher (canine, reptilian)
Hit Dice: 1d6+1 (4 hp); AC: 13
Melee: +0; Fort: 11
Ranged: +0; Reflex: 16
Spell: +0; Will: 13
Perceptions: Darkvision
Initiative +0; Speed 30'
Languages Common, Draconic
Str 6, Int 10, Wis 9, Dex 17, Con 3, Cha 15
STANDARD ACTIONS
Dagger (ranged): +3 ranged (1d4/19-20, range 3).
Dagger (melee): +3 melee (1d4/19-20)
MINOR ACTIONS
Shift 1 square.
Skill Bonuses +2 to stealth or trap-related skill checks
Equipment leather armor, dagger
Kobold Scoundrel
Small humanoid 1st level skirmisher/3rd level rogue (canine, reptilian)
Hit Dice: 2d6+1 (8 hp); AC: 13
Melee: +0; Fort: 11
Ranged: +0; Reflex: 19
Spell: +0; Will: 13
Perceptions: Darkvision
Initiative +0; Speed 30'
Languages Common, Draconic
Str 6, Int 10, Wis 9, Dex 17, Con 3, Cha 15
TRAITS
Sneak Attack +1d6.
One-Handed Weapon Style: +1 to melee attacks with one weapon and one hand free.
Knife Stance: +1 to melee and ranged attacks with light blade.
Stealthy Stance: +2 bonus on skill checks to be sneaky.
STANDARD ACTIONS
Dagger (ranged): +3 vs. AC (1d4/19-20, range 3).
---With one-handed weapon style and knife stance: +4 ranged (1d4/19-20, range 3)
Dagger (melee): +3 vs. AC (1d4/19-20)
---With one-handed weapon style and knife stance: +5 melee (1d4/19-20, range 3)
MINOR ACTIONS
Shift 1 square.
Skill Bonuses +3 to stealth or trap-related skill checks; +1 to all other skill checks.
Equipment leather armor, dagger
Kobold Assassin
Small humanoid 1st level skirmisher/3rd level rogue/1st level assassin (canine, reptilian)
Hit Dice: 2d6+1 (8 hp); AC: 13
Melee: +0; Fort: 11
Ranged: +0; Reflex: 20
Spell: +0; Will: 13
Perceptions: Darkvision
Initiative +0; Speed 30'
Languages Common, Draconic
Str 6, Int 10, Wis 9, Dex 17, Con 3, Cha 15
TRAITS
Sneak Attack +1d6.
One-Handed Weapon Style: +1 to melee attacks with one weapon and one hand free.
Knife Stance: +1 to melee and ranged attacks with light blade.
Stealthy Stance: +2 bonus on skill checks to be sneaky.
STANDARD ACTIONS
Dagger (ranged): +3 vs. AC (range 3) (1d4/19-20).
---With one-handed weapon style and knife stance: +4 vs. AC (1d4/19-20, range 3)
Dagger (melee): +3 vs. AC (1d4/19-20)
With one-handed weapon style and knife stance: +5 vs. AC (1d4/19-20, range 3)
Death Attack (recharges on a 17+): If you have combat advantage, you may make a death attack as a standard action. Make a melee or ranged attack vs. Fortitude. If you hit, you deal double damage and the target is dazed until the end of the next round.
MINOR ACTIONS
Shift 1 square.
Skill Bonuses +2 to stealth or trap-related skill checks
Equipment leather armor, dagger
Kobold Wyrmpriest
Small humanoid 1st level skirmisher/1st level spellcaster/1st level leader (canine, reptilian)
Hit Dice: 1d6+1d4+1d8+1 (11 hp)
Resist see traits; AC: 14
Melee: +0; Fort: 11
Ranged: +0; Reflex: 16
Spell: +1; Will: 15
Perceptions: Darkvision
Initiative +0; Speed 25'
Languages Common, Draconic
Str 6, Int 10, Wis 9, Dex 17, Con 3, Cha 15
TRAITS
Dragon's Blessing: The wyrmpriest has resist 5 against the damage type of its patron's breath weapon.
STANDARD ACTIONS
Staff: +2 melee (1d6).
Wyrm's Breath: +1 vs. Reflex against a target within a range of 40'; Hit: 1d6 damage of the same type as the breath weapon of the wyrmpriest's patron dragon.
MINOR ACTIONS
Shift 1 square.
Skill Bonuses +2 to stealth or trap-related skill checks
Equipment chain mail, helm, staff
Kobold Chieftain
Small humanoid 4th level skirmisher/4th level leader (canine, reptilian)
Hit Dice: 2d6+3d8+1 (21 hp); AC: 14
Melee: +3; Fort: 11
Ranged: +0; Reflex: 16
Spell: +0; Will: 13
Perceptions: Darkvision
Initiative +1; Speed 25'
Languages Common, Draconic
Str 6, Int 10, Wis 9, Dex 17, Con 3, Cha 15
TRAITS
Leadership: All kobold allies within 20' gain a +1 bonus on initiative.
Helm: -1 crit severity.
STANDARD ACTIONS
Spear (ranged): +2 ranged (1d6/x3, range 2).
Spear (melee): +5 melee (1d6/x3).
MINOR ACTIONS
Shift 1 square.
Skill Bonuses +3 to stealth or trap-related skill checks; +1 to all other skill checks.
Equipment chain mail armor, helm, spear