Very minor niggle. Air, Fire and Water have a slight cut'n'paste error in Level Adjustment.
Very minor niggle. Air, Fire and Water have a slight cut'n'paste error in Level Adjustment.
Mortis
Ah... I guess that explains it.I don't believe that's a cut & paste error, more that the server's stopped recognizing the em-dash character. I've noticed it in some other stat blocks today.
I don't believe that's a cut & paste error, more that the server's stopped recognizing the em-dash character. I've noticed it in some other stat blocks today.

For determining feats, here are their elemental "peers":
Fire Monolith: Alertness, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Natural Attack (slam), Iron Will, Mobility, Power Attack, Spring Attack, Weapon Focus (slam)
Primal Fire Elemental: Alertness, Blinding Speed, Combat Reflexes, Dire Charge, Dodge, Epic Prowess (x2), Epic Toughness (x4), Epic Will, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Superior Initiative, Weapon Finesse, Weapon Focus
(slam)
Imix: Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Corrupt Spell-Like Ability (fireball), Dodge, Epic Fortitude, Epic Will, Improved Critical (slam), Improved Initiative (B), Improved Whirlwind Attack, Mobility, Power Attack, Quicken Spell-Like Ability (wall of fire), Spring Attack, Whirlwind Attack
Zaaman Rul: Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Epic Fortitude, Epic Will, Improved Critical (flaming sword/longsword), Improved Initiative (B), Mobility, Power Attack, Purify Summoning, Quicken Spell-Like Ability (scorching ray), Spring Attack, Whirlwind Attack
______________________________________
Water Monolith: Alertness, Awesome Blow, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Primal Water Elemental: Alertness, Cleave, Combat Reflexes, Devastating Critical (slam), Dodge, Epic Prowess (x2), Epic Toughness (x6), Epic Will, Great Cleave, Improved Critical (slam), Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)
Ben Hadar: Awesome Blow, Blind-Fight, Cleave, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Improved Sunder, Persuasive, Power Attack, Purify Summoning (B), Quicken Spell-Like Ability (control water), Weapon Focus (claw)
Olhydra: Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Corrupt Summoning (B), Dodge, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Improved Sunder, Power Attack, Quicken Spell-Like Ability (control water), Weapon Focus (slam)
Indeed...and it's quite irritating, as it permanently alters the post during editing.
Ready for feats?
That includes almost all the feats in the Fire "elemental peers". I suppose we could make it a bit less "Airy" by swapping the two Flyby feats for something more "Fiery".
After all, the Fire Elemaster doesn't have a Fly speed, so won't get any use out of Flyby unless it uses flight magic.
Speaking of which, does the Air Elemaster need Spring Attack, since it has those two Flyby feats and lacks a land speed?
Also, doesn't Spring Attack render Improved Flyby Attack redundant?
We can swap the Air Elemaster's Improved Flyby Attack for something else though. Another Epic Prowess?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.