AbdulAlhazred
Legend
The right amount to lose is: half your bloodied value...
Yeah, but I think people missed the point. There is NO hitpoint damage specified, ONLY loss of HS.
The right amount to lose is: half your bloodied value...
Um...I didn't see anywhere where he said 'surge value damage', he talked about taking damage of 1 surge or 2d6 surges for the whole party. Maybe I missed something hidden somewhere but the concept looked to me like it was all pure surges, not hit points.
I have to admit, it was very well hidden right in the same sentence as losing a surge for failing a check.The Article said:Each character whose individual skill check failed loses one healing surge or takes damage equal to his or her healing surge value.
I feel like a simpler solution to all this would have been to say, "You don't regain healing surges from an extended rest unless you're in a secure location and have sufficient supplies. Making your camp in the wilderness into a secure location (and foraging for supplies, if you don't have any) is a hard Nature check each day. If no PC succeeds, each PC loses a healing surge from the fatigue of traveling a day."