delericho
Legend
I think the 1d6-Con modifier surges per day without provisions is a killer, but it's a true incentive to bring supplies/forage.
This is true, but only if they fix their encumberance rules. As things stand, high-Strength characters will never come close to their encumberance limits, and so can carry an absurd amount of kit *.
This means that tracking like food (and indeed ammo) are a minor consideration at 1st level (when funds are tightly limited), and nothing but an annoyance after that - they can buy as much as they want, and the party Fighter can easily carry it all.
A good encumberance system might actually make this interesting - PCs have to carefully choose what they carry (because of a tight limit), and so have to choose between carrying rope or a tent or one more day's food.
* This has, of course, been true since the beginning. I think the mistake is determining the character's max load by his Strength, rather than by his ability to fit everything in his pack. That, and tracking weights down to the tenth of a pound (or per coin, in old editions).