Starting Lore
Bastion, the shining beacon of human civilization, stands proudly at the southwestern edge of the continent, a vibrant tapestry woven of architectural marvels, bustling markets, and diverse neighborhoods. Above it all, stands the mighty Citadel, a fortress that symbolizes Bastion's strength and resilience through the ages.
To the northwest of Bastion in the Dragon Graveyards, live the Dragonfolk, a nomadic people who create temporary villages among the ancient dragon bones they excavate. They live in harmony with their Kobold cousins, united by shared bloodlines and common respect and veneration for the dragons of old.
Far to the north, beneath towering frozen peaks, lies Voth Tur, the dwarven stronghold. Here, all dwarven clans, save for the exiled Duergar, have a place in the great council that rules this underground realm. According to Dwarven lore, this is the birthplace of beer, whiskey, gunpowder, cannons, firearms... A realm of unparalleled wealth so rich that its throne is forged from Horacalcum.
To the east, Barthgamul, the capital of the Kingdom of Jadraal. To some, it is a utopia—a testament to the potential for redemption and unity. To others, it is an abomination that defies the natural order. Where Noble Goblins, strive to build a society that transcends the darker stereotypes of their kin.
Across the ocean is the island home of the Kyozen Empire. At the foot of a sacred mountain, the Tengu have built an empire. This city has stood as a testament to Tengu's endurance, culture, and ambition. They gaze westward, seeking to expand their influence beyond their island shores.
In this world of shifting allegiances and ancient rivalries cultures and races, driven by ambition, survival, and the quest for power, find themselves on a collision course. The fate of Bastion rests upon adventurers, heroes, and villains whose choices will shape the future. From the ashes of old orders, a new chapter will be written.
What is Bastion?
This a Westmarches Living World using TTRPG system Pathfinder 1st Edition rules. That means this is a place to play tabletop games akin to D&D, in a world with dozens of players and plotlines akin to an MMO.
Character creation rules?
How do you play?
We use Discord for Voice and Roll20 as a virtual tabletop, we also do roleplay in Discord via Play by Post and are looking for GMs that want to to run games in that format.
I am interested, how do I join?
Just message me we will chat for a bit and if we both like everything I'll invite you to the game.
Bastion, the shining beacon of human civilization, stands proudly at the southwestern edge of the continent, a vibrant tapestry woven of architectural marvels, bustling markets, and diverse neighborhoods. Above it all, stands the mighty Citadel, a fortress that symbolizes Bastion's strength and resilience through the ages.
To the northwest of Bastion in the Dragon Graveyards, live the Dragonfolk, a nomadic people who create temporary villages among the ancient dragon bones they excavate. They live in harmony with their Kobold cousins, united by shared bloodlines and common respect and veneration for the dragons of old.
Far to the north, beneath towering frozen peaks, lies Voth Tur, the dwarven stronghold. Here, all dwarven clans, save for the exiled Duergar, have a place in the great council that rules this underground realm. According to Dwarven lore, this is the birthplace of beer, whiskey, gunpowder, cannons, firearms... A realm of unparalleled wealth so rich that its throne is forged from Horacalcum.
To the east, Barthgamul, the capital of the Kingdom of Jadraal. To some, it is a utopia—a testament to the potential for redemption and unity. To others, it is an abomination that defies the natural order. Where Noble Goblins, strive to build a society that transcends the darker stereotypes of their kin.
Across the ocean is the island home of the Kyozen Empire. At the foot of a sacred mountain, the Tengu have built an empire. This city has stood as a testament to Tengu's endurance, culture, and ambition. They gaze westward, seeking to expand their influence beyond their island shores.
In this world of shifting allegiances and ancient rivalries cultures and races, driven by ambition, survival, and the quest for power, find themselves on a collision course. The fate of Bastion rests upon adventurers, heroes, and villains whose choices will shape the future. From the ashes of old orders, a new chapter will be written.
What is Bastion?
This a Westmarches Living World using TTRPG system Pathfinder 1st Edition rules. That means this is a place to play tabletop games akin to D&D, in a world with dozens of players and plotlines akin to an MMO.
Character creation rules?
- We use Medium XP progression.
- We use 25-point buy for stats.
- Most 15 RP Races are allowed.
- Starting at 3rd level. The starting gold is 3000gp. Each character starts with a free outfit worth no more than 10 gold.
- HP calculations are: Max HP at level 1, and subsequently will be max HP/2+1 per level.
- We use Background Skills.
- We use Combat Stamina.
- We use Elephant in The Room.
- We use Retraining.
- We use the Traits
- For sheets we use Mythweavers.
How do you play?
We use Discord for Voice and Roll20 as a virtual tabletop, we also do roleplay in Discord via Play by Post and are looking for GMs that want to to run games in that format.
I am interested, how do I join?
Just message me we will chat for a bit and if we both like everything I'll invite you to the game.