Spelljammer Converting Spelljammer creatures

Here's the prototypical engulf:

Engulf (Ex): Although it moves slowly, a gelatinous cube can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 13 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus.

The original text seems to imply more of a "follow through on a hit" mechanic. Something like...

Envelop (Ex): A blazozoid that hits a creature smaller than itself with its firetouch attack can attempt to envelop the target as a swift action. The opponent must succeed on a DC x Reflex save or be enveloped. Enveloped creatures are are considered to be grappled and trapped within its body. Each round it remains enveloped, a creature is automatically hit by the blazozoid's firetouch. The blazozoid may not make touch attacks agains other creatures while enveloping a victim. The save DC is Dexterity-based.
 

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Envelop (Ex): A blazozoid that hits a creature smaller than itself with its firetouch attack can attempt to envelop the target as a swift action. The opponent must succeed on a DC x Reflex save or be enveloped. Enveloped creatures are are considered to be grappled and trapped within its body. Each round it remains enveloped, a creature is automatically hit by the blazozoid's firetouch. The blazozoid may not make touch attacks agains other creatures while enveloping a victim. The save DC is Dexterity-based.

That looks pretty good.

Do we want to put in a Reflex save to escape?

Maybe something about how many creatures it can envelop at once?
 

Do we want to put in a Reflex save to escape?

We should definitely include escape mechanics, although I think a successful grapple check is more appropriate.

Maybe something about how many creatures it can envelop at once?

I was thinking a single target (hence "The blazozoid may not make touch attacks agains other creatures while enveloping a victim"), but we could make it like swallow whole if you'd prefer.
 

We should definitely include escape mechanics, although I think a successful grapple check is more appropriate.

Doesn't fit with the original text though.

Hmm, how would a Dex-based engulf work physically, anyway. Is it some kind of "unbreakable net of fire" the victim has to wriggle out of.

I was thinking a single target (hence "The blazozoid may not make touch attacks agains other creatures while enveloping a victim"), but we could make it like swallow whole if you'd prefer.

Yes, but that just doesn't seem much like Engulf.
 

The more we work this up, the worse engulf seems to fit.

I don't really see any reason the blazozoid should be able to "detain" a victim...it should be able to wrap around and travel with the victim, dealing continuous damage (a bit like swarm damage). Any precedents for this type of attack?
 

The more we work this up, the worse engulf seems to fit.

I don't really see any reason the blazozoid should be able to "detain" a victim...it should be able to wrap around and travel with the victim, dealing continuous damage (a bit like swarm damage). Any precedents for this type of attack?

Are we going back to an Improved Grab or Attach approach then, or maybe something like a Roper's strands?
 




It does kind of sound like it just keeps following the same creature. But if you want to keep it, I have no problem with Ref saves to escape the envelop.
 

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