Don't Rest Your Head

Achan hiArusa

Explorer
I clicked on this from an ENWorld Ad and it seemed interesting enough to buy as a .pdf. I read reviews on RPG.net and none of them seemed to make the connection to Kult, the original game with an extradimensional city. DRYH seems more graphic novel (not to sound disparaging) in tone whereas Kult is more like Hellraiser in tone. Both cover almost the same ground but again I'm perplexed by why no one made the connection.
 

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Mark CMG

Creative Mountain Games
I'm not familiar with either but I am curious, what drew your attention to the connection that others seemed to have missed? I've generally heard good things about Evil Hat and many of their products get excellent reviews and word of mouth, so I wouldn't be surprised if you wind up really enjoying it no matter its influences, or maybe because of its influences since you seem to have seen a favorable connection (if I am reading you correctly).
 

Tharian

First Post
I hadn't heard of this game until this thread, but the mention of Evil Hat Games was enough to make me do a quick search for it. On their site, I see a quick blurb that likens it to Dark City and Neverwhere. If it truly is similar to those, I think I'll have to pony up some jink for a PDf copy myself.
 

I'm not big into Evil Hat (not my cup of tea) but I remember them making a big splash a couple years back at the ENnies and the guys all seemed nice, just a little...dark. :)
If I remember correctly it was Don't Lose Your Mind (maybe your product is a sequel?) and Swashsbucklers of the 7 Seas(?) and both took home silvers, not an easy feat for a rookie company and last year Diaspora shook the boat quite a bit (took Gold in Best Rules).
 

Crothian

First Post
The connections between Kult and DRYH pretty much end with the other ciity. DRYH has some very interesting mechanics that really help support the horror and tone of the game. It is a very odd game and one I think would be a challenge to run.

Don't Lose Your Mind is an expansion and one of the oddest RPG books to just read.
 

1Mac

First Post
I played a session once. The mechanics do an excellent job of supporting the premise, odd though it may be.

I don't remember extra-dimensional cities figuring into it at all. I'm not sure where you got this idea.
 

The connections between Kult and DRYH pretty much end with the other ciity. DRYH has some very interesting mechanics that really help support the horror and tone of the game. It is a very odd game and one I think would be a challenge to run.

Don't Lose Your Mind is an expansion and one of the oddest RPG books to just read.
Of course, YOU would know. :)
 

Achan hiArusa

Explorer
I'm not familiar with either but I am curious, what drew your attention to the connection that others seemed to have missed? I've generally heard good things about Evil Hat and many of their products get excellent reviews and word of mouth, so I wouldn't be surprised if you wind up really enjoying it no matter its influences, or maybe because of its influences since you seem to have seen a favorable connection (if I am reading you correctly).

Both are about a city that lives beyond our own world, inhabited by a host of inhuman creatures, and both have characters driven by madness who develop powers as a result.

Since I am a game syncretist (I haven't met a rule set that I haven't wanted to houserule or settings I wanted to bash together) it would be interesting to mix the two. Instead of tying the Mad City to a specific city like they do in DRYH you could make it more like Metropolis where it exists along side all cities. With the Demiurge gone and the Archons vying for power, and the Lictors being dragged into the conflict, the gates of Metropolis have opened. With the lost slowly entering the city and settling, a few have found their lost divinity as Nightmares and have set up their own government.

So is the role of the characters the one of preventing the Nightmares from regaining full divinity? Or to find another path? Plus since both cities are partially detailed, putting them together makes a richer city.
 

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