Converting "generic setting" Second Edition monsters


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Monster Geographia: Underground has snailfolk. They're Medium, and have the following ability scores:

Str 13 Dex 6 Con 21 Int 11 Wis 13 Cha 10

They have Great Fortitude as a feat.
 

Monster Geographia: Underground has snailfolk. They're Medium, and have the following ability scores:

Str 13 Dex 6 Con 21 Int 11 Wis 13 Cha 10

They have Great Fortitude as a feat.

The Con is way too high, but otherwise the scores appeal. Drop it to the 13-15 range, and I'm content.
 

The Con is way too high, but otherwise the scores appeal. Drop it to the 13-15 range, and I'm content.

Downsizing a giant slug is Con 13.

At first that seems too low, I was thinking Con 16 or so, but the original monster doesn't have any bonus hit points.

Strength 13 is too high - they're Small size and do 1d3 damage with their daggers suggesting Strength 10 or so.

I think I'd keep the Wisdom average (10-11) as well.

Str 11, Dex 6, Con 13, Int 11, Wis 10, Cha 10, +5 natural armour?
 


I like this. Another way of looking at it: flawder characters have -4 Dex and +2 Con. Since they are all 1 racial HD, this is a good fit.

Looks like we've got enough to start a Homebrew/Working Draft then.

Small Magical Beast (Aquatic)
1 HD
Speed: 10 ft. (2 squares)
+5 natural armour
Str 11, Dex 6, Con 13, Int 11, Wis 10, Cha 10
Armed with daggers
 


Ahh, the imorph. Those were interesting, to put it mildly.

These look pretty good. Since the wizardly bits are advancement, are we ready for skills and feats? I might suggest Listen, Spot, and Alertness, so they know when to get out of the way. Or maybe swap in some stealth stuff. What do you think?

1 minute per point of Con is probably enough in water dependent.
 

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