Are Orcs in the Monster Manual? No and Yes.

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The culture war surrounding orcs in Dungeons & Dragons continues with the release of the 2025 Monster Manual. Review copies of the Monster Manual are out in the wild, with many sites, EN World included, are giving their thoughts about the final core rulebook for the revised Fifth Edition ruleset. But while most commentators are discussing whether or not the monsters in the new Monster Manual hit harder than their 2014 equivalent, a growing number of commentators (mostly on Elon Musk's Twitter, but other places as well) are decrying the abolishment of orcs in the new rulebook.

Several months ago, would-be culture warriors complained about the depiction of orcs in the new Player's Handbook. Instead of depicting orcs as bloodthirsty marauders or creatures of evils, orcs (or more specifically, playable orcs) were depicted as a traveling species given endurance, determination, and the ability by their god Gruumsh to see in the darkness to help them "wander great plains, vast caverns, and churning seas." Keep in mind that one of the core facets of Dungeons & Dragons is that every game is defined by its players rather than an official canon, but some people were upset or annoyed about the shift in how a fictional species of humanoids were portrayed in two paragraphs of text and a piece of art in a 250+ page rulebook.

With the pending release of the Monster Manual, the orc is back in the spotlight once again. This time, it's because orcs no longer have statblocks in the Monster Manual. While the 2014 Monster Manual had a section detailing orc culture and three statblocks for various kinds of orcs, all specific mention of orcs have indeed been removed from the Monster Manual. The orcs are not the only creature to receive this treatment - drow are no longer in the Monster Manual, nor are duergar.

However, much of this is due to a deliberate design choice, meant not to sanitize Dungeons & Dragons from evil sentient species, but rather to add some versatility to a DM's toolbox. Orcs (and drow) are now covered under the expanded set of generic NPC statblocks in the Monster Manual. Instead of players being limited to only three Orc-specific statblocks (the Orc, the Orc War Chief and the Orc Eye of Gruumsh), DMs can use any of the 45 Humanoid statblocks in the book. Campaigns can now feature orc assassins, orc cultists, orc gladiators, or orc warriors instead of leaning on a handful of stats that lean into specific D&D lore.

Personally, I generally like that the D&D design ethos is leaning away from highly specific statblocks to more generalized ones. Why wouldn't an orc be an assassin or a pirate? Why should orcs (or any other species chosen to be adversaries in a D&D campaign) be limited to a handful of low CR statblocks? The design shift allows DMs more versatility, not less.

However, I do think that the D&D design team would do well to eventually provide some modularity to these generic statblocks, allowing DMs to "overlay" certain species-specific abilities over these NPC statblocks. Abilities like darkvision for orcs or the ability to cast darkness for drow or a fiendish rebuke for tieflings would be an easy way to separate the generic human assassin from the orc without impacting a statblock's CR.

As for the wider controversy surrounding orcs in D&D, the game and its lore is evolving over time, just as it has over the past 50 years. There's still a place for evil orcs, but they no longer need to be universally (or multiversally) evil within the context of the game. The idea that D&D's rulebooks must depict anything but the rules themselves a specific way is antithetical to the mutability of Dungeons & Dragons, which is supposed to be one of the game's biggest strengths.
 

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Christian Hoffer

Christian Hoffer

They unfortunately catered to a bunch of twitter activists that acted like the old christian moms. The case had just as much merit. I don't think any of the full time designers really thought there was anything wrong with the evil aligned orcs. If there was social media in the 80's the Christian Moms would have achieved an equally absurd victory.

Funny Story (not so funny at the time).

Minus the Social Media, that's almost exactly what happened. 2e took out the Terms of Demon and Devil, Assassins were taken out as well as Half-Orcs, and wild shenanigans happened!

It took years for a proper assassin (and the monk) to be released again (though, technically it was in a setting book, and they were almost exactly like they were in 1e).

Of note, the 1e Ranger and 1e Druid also got released in 2e, via a back cover option (almost literally, they were in the back of the complete Ranger and Complete Druid). The Barbarian got hosed (and the Cavalier never graduated from a Kit), but we did get the Ninja Class which was cool.

It took years to come back from the Moms against D&D thing, and by that time a lot of TSR was in other types of financial troubles (Core Books always sold well, some other ideas that they spent far more than they could ever make back...well...those may not have sold as well).
 

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D&D needs several varieties of humanoid-type monsters with a modicum of organization and cunning, which are also wearing obvious "enemy uniforms" and have "kill-on-sight" flags. I don't care what combination of biology, culture, and magic gets me that combination, but they need to exist
They do not need to exist in the Monster Manual. Stick a bunch of humans in nazi uniforms and tell the players the bad stuff they are doing and you are good to go.
 

They unfortunately catered to a bunch of twitter activists that acted like the old christian moms. The case had just as much merit. I don't think any of the full time designers really thought there was anything wrong with the evil aligned orcs. If there was social media in the 80's the Christian Moms would have achieved an equally absurd victory.
Oh come on, this is hardly 'twitter activists'.

D&D has had issues with its portrayal of orcs for decades, and 5E was hardly innocent of things. About the best thing you can say about it was "I guess that wasn't as bad as what happened with Hadozee", but that's only a comparison in the way getting bitten by bullet ants is gonna be worse by being bitten by fire ants

Plus, well, none of that was 'remove all the orc stat blocks'
 



They unfortunately catered to a bunch of twitter activists that acted like the old christian moms. The case had just as much merit. I don't think any of the full time designers really thought there was anything wrong with the evil aligned orcs. If there was social media in the 80's the Christian Moms would have achieved an equally absurd victory.
Ah, the old « I disagree with this change so it can’t be popular ». Any basis to this opinion?
 


Orcs discussions are so yesteryear.
I look forward to the day of my good-aligned, customised eye-stalk spell powered, polyophthalmoamorous, monocle-wearing and dream-plane origin Beholder PC who rolls the pronunciation of his r's and laughs outwardly like Jimmy Carr.
 
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