Faerie Adventure: What System?

Which Edition to Use?

  • 3rd Edition

    Votes: 9 33.3%
  • 4th Edition

    Votes: 7 25.9%
  • 4th Edition (Essentials)

    Votes: 4 14.8%
  • Pathfinder

    Votes: 12 44.4%
  • D20 Modern

    Votes: 0 0.0%
  • OSR Game (Specify Which)

    Votes: 3 11.1%
  • Savage World

    Votes: 5 18.5%
  • Other (Specify Which)

    Votes: 7 25.9%

  • Poll closed .
While true that Dresden is based on Fate, there's no additional open content in it beyond what's inherited from Spirit of the Century. The intellectual property of the Dresden Files license itself is especially not open for third party use. Fans can do free stuff and share it under the guidelines of Jim Butcher's fan fiction friendly policy, but no 3PP commercial product would be legal.
Essentially, RC could write a Faerie adventure using Spirit of the Century rules, right?

He can't include any of the characters from the Dresden books unless the product is free.
 

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If you're looking for a wide audience I'm afraid it's either Pathfinder or 4e so I voted both. (I voted 4e(E) rather than 4e because IIRC you aren't that familiar with 4e and it's an easier place to start - you have a split vote there). I think 4e would be a better system as I find it more flexible and easier to create interesting effects but YMMV.

But another vote here for Spirit of the Fae.
 

I am a fan of Pathfinder and 4E (omg I'm an abomination game skank!) but I think both are going to provide some challenge to writing up a faerie based adventure with the RAW for each system. You'll essentially be forced into coming up with houserules, new creatures, adjustments, etc in order to make them playable.

If you have to do that why not pick a system that doesn't automatically assume everyone is 5'10" and 150lb capable of lifting 50lb over their heads? Again I have to say I dig both systems, but I just think it might be more of a hairpulling fiesta at the end of the day followed by a lot of "you statted this up wrong" reviews by both edition's fanbases.

My vote is for something rules light, at least rules flexible. I think that Cortex or Basic Roleplaying would be the best fits, but they aren't open as far as I know. That leaves FATE or FUDGE which are classy systems too. However, Pathfinder and 4E have more options for you to cherry pick as opposed to writing everything up yourself that isn't open with the other systems...

What a wordy way to talk myself in a big circle...I need more coffee.
 

I am thinking about doing more than one faerie adventure now, for more than one system.

I was thinking an OSR game (like Labyrinth Lord) to be donated to Encounter, one to possible generate some modest revenue, and one to be donated to EN World (if [MENTION=1]Morrus[/MENTION] would be interested in such a thing).

Or more, as I said, if there was sufficient interest.


RC
 

Spirit of the Faerie would be another matter, yes. :)

[MENTION=53636]evilhat[/MENTION]: Another thought: If I did want to do a Dresden Files faerie adventure, and you thought the final product was sufficiently good, would you be interested in actually being the publisher for such a thing?

And, if so, do you have a format you prefer submissions of this type in?

Thanks,

RC

(My email is ravencrowking at hotmail dot com.)
 

Apparently not as much an outlier as I thought! :D

Essentially, RC could write a Faerie adventure using Spirit of the Century rules, right?

An urban FATE game (set in Chicago?) would be about right, I think, even without references to any book specifics.

Personally, in franchise games I don't use official characters for the most part, anyway. It has the "Eleminster swoops in and fixes things" danger to it. That goes for Buffy games, Firefly games, and Dresden games. It also seems too campy to me (yes even in Buffy! ;))

However, if there's any chance the a C&D order would be sent, even without mentioning anything from the books, I wouldn't want RC's time to go to waste.
 

I was driving home last night, when I began to imagine, as part of a 4e adventure, a series of 5 skill challenges that were all going on at the same time, and all of which affected how various encounters occurred not just on the basis of the SC's resolution, but on how well they were going at various points.

The DM would basically have to be given a "condition track" for the various SCs, allowing him to keep track of what was actually going on, and when.

I think that this might be a cool use of the SC mechanic.
 

Are you talking about writing an adventure that assumes that the PCs are faeries, or that assumes the PCs are typical fantasy tropes and the NPCs are faeries? If the former, might I suggest "Faery's Tale" by Green Ronin. Its a very rules-light, light-hearted game. I've used it with great success to run Christmas one-shots where the players are Santa's Little Helpers (and reindeer, toy soldiers, etc.)
 


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