Thanks for the feedback everyone!
Artoomis said:
Since you asked, my response item by item (FWIW)
1. Thou shalt feature Big Battles
Not needed, though at Epic level, PC actions should be more and more world-affecting as they advance. Keep in mind, too, that PCs could stay at 30th level for quite some time before retiring.
I disagree with this for a number of reasons.
Firstly, its difficult to fathom an epic campaign that doesn't have some big war going on either in the foreground or the background.
Secondly, a large part of epic-ness revolves around scale: the size of the monsters; the grandeur of events; the number of people involved.
By keeping every battle between the PCs and about a dozen or less antagonists there is no real sense of progression. If the PCs face 10 orcs at Heroic, 10 drow at Paragon and 10 weavers at Epic, why can't they go back and take on thousands of orcs at epic?
2. Thou shalt make the game Challenging
Well, sure, otherwise it's boring. This is true a Heroic and Paragon, too.
If its such a no-brainer then how come WotC ended up making the E series modules a complete cake-walk?
I think, as Mike Shea points out comprehensively in his "Running Epic Tier games" pdf, Epic PCs are notably more powerful than the system takes into consideration.
3. Thou shalt embrace Collateral Damage
A good point, though wiping out entire cities is not really needed, though the threat should always be there ad, if the players choose to ignore the threat, well, then, it needs to happen.
The point was not to say you should wipe out whole cities, but more a case of saying embrace bad things happening to large areas and don't be afraid if cities do get wiped out.
4. Thou shalt include Contrasting Cut Scenes
Great stuff, but, really, not only for Epic tier.
As noted in the article, cut scenes work well at any tier -
contrasting cut scenes are especially important at the epic tier.
5. Thou shalt Explore the Unexplored
I like what you've said here.
Thanks.
6. Thou shalt eradicate the idea of Fixed Level Encounters
Yep - players need to be able to recognize when they should cut and run and the DM needs to be sure that this is (almost) always an option.
This sort of thing needs built into the game at ground level. I'm thinking I'll expand the subject in a future article.
7. Thou shalt have Monsters Much Bigger Than Gargantuan
I don't agree. Heck, the deadliest monster of all is often a human.
You are confusing deadliness with 'epic-ness', or more specifically something with a potentially inherent 'kewlness' to something with an overt and obvious 'wow-factor'.
For instance Artemis Entreri and Godzilla are both cool villains* but one requires an intimate knowledge of his backstory to get across the fact that he is indeed an uber-deadly killer.
*Yes I know Godzilla is now the hero but initially he was a villain.
8. Thou shalt embrace Politics
Absolutely. But be careful, it can get really tough for the players to keep track of it all, they'll need some help.
One of the keys here is to gradually bring players into this and I always advocate roleplaying characters up from low levels (whenever possible) rather than jumping into epic right away.
9. With great power comes great Responsibility
I might take issue with a few words here and there, but the general concept is valid and an important concept for robust epic play.
Okay.
10. Thy Weapons shalt be outrageous
I like it, but it does kind of go against the grain somewhat for fourth edition game design. Fourth edition has no truly outrageous weapons - even things like the awesome Holy Avenger are fairly underwhelming - it's all part of designing a well-balanced game system. Still, I like the idea and i think it can be done, but it must be handled carefully.
...and people wonder why 4E epic, just doesn't feel epic at all. Its because the designers just haven't been allowed to make it epic.