AbdulAlhazred
Legend
Indeed!
The problem is that WotC would really very much prefer if everyone forgot there existed any classes before Essentials. They want people to think of the Essentials version when they're talking about the Fighter. The Essentials version is to become the default.
They didn't dare to invalidate the older class versions, but they definitely decided to no longer actively support them. Sure, if someone sends a really cool pitch they might decide to publish it as a DDI article but that's about it.
Printed products will ignore the existence of the 'classic' builds. The back of 'Heroes of Shadow' drove this point home for me. It says:
For use with these Dungeons & Dragons Essentials products:
Heroes of the Fallen Lands
Heroes of the Forgotten Kingdoms
Rules Compendium
So, technically, I really shouldn't have bought the book since I don't have either of these books and haven't used any Essentials material so far.
In a way it's like installing a software on a hardware that doesn't meet the recommended requirements: Maybe it works, maybe it doesn't. It's probably going to be awfully slow, look ugly and crash a lot. But that's entirely my problem, since it would work fine if I just upgraded my hardware.
Anyway, that's not actually a discussion I wanted delve into. I appreciate they're making the revised PHB classes available for free on their website, no matter what they're calling them.
Sorry, I don't think you really grasp what is going on here. This is a simple clarification of nomenclature.
The PHB1 Warlord could be unambiguously referred to as 'Warlord', unless you needed to refer to a specific one, in which case you could informally use its build name (IE Resourceful) or in rules text to the corresponding class feature choice. Now, if WotC released an Essentials Warlord it would be named something, lets say 'Battle Master' or whatever. It would still be a Warlord. To reference the OLD Warlord specifically, unambiguously and in general, it would need a name wouldn't it? That name is Marshal. Same goes for Weapon Master for the Fighter, etc. There's no blinking conspiracy. They just need unambiguous names so they can write rules text (not that that has always stopped them in the past, but still...).
It is nice that they are releasing them online. OTOH it is really a fairly trivial thing since they aren't really new content. It ALMOST made sense to release them as a softcover book since it would put them out in a format everyone could get and was not in a book full of unupdated rules. Released online? I guess they might as well, and any errata are welcome enough, but it isn't very exciting. I hope they spend just about zero time on it vs doing almost anything else.
Of course not. But I would have expected HoS to provide some support for the 'classic' Assassin.
Yeah. Ossassin was an oddball though. It was DDI-only, so if they released updates for it they'd have either had to release the whole class (which they said they wouldn't do), or have a chunk of the book only useful to subscribers. I think releasing the new Assassin was sort of a middle way. Maybe not satisfying to all, but they were in sort of a bind there.
If I was optimistic I would hope for Seeker support in Heroes of the Feywild. But it will never happen. Because just like HoS it will be designed to support only Essentials classes. What they _might_ do is offer a new Essentials Ranger build that reproduces some of the Seeker features that are missing from the Hunter.
I will say I think you are quite likely to be correct. Though at least indications lately are that maybe they're starting to hear people asking for Seeker support. Dunno what will come of that, but I wouldn't be at all surprised to see a couple articles on it in Dragon at least.
The Essentialized Runepriest (i.e. a Cleric build) would have to be in a different supplement, maybe 'Heroes of the Astral Plane'? Actually I wouldn't mind a reinterpretation of the class. Imho, it should really be an arcane/divine class; let's call it 'Runemaster'![]()
Yeah, I think Runepriest will only ever show up with support on DDI. I kind of agree too. It is a neat concept and the implementation is clever, but it is a VERY complicated class to actually run, and the whole STR focused part of it never quite worked for me. Lots of good ideas and it works, but I also kind of feel like it was a very narrow basis for a whole class. I really would have made a rune based Invoker myself...