Upper_Krust
Legend
Hey there Barastrondo! 
Let me ask you this. Does your Campaign World have any ruins in it? If so, how did the area come to be in ruin?
...and does your wife get ticked off that she never had the chance to play in the ruins before they became ruined?
I get the impression you have too much invested in the Campaign World to see any harm come to it. I totally respect that, but go back to the initial point when raised. If you don't want epic things to happen (and that can mean epic bad things) to your campaign world...don't play epic.
Is the world going to be the same after a World War? No.
Is the world going to be the same after a massive Meteor Impact? No.
How about a new Ice Age? No.
Spellplague? No.
The point is that epic events have consequences on the campaign world.
Epic tier is an omelette, the countries in your campaign world are the eggs.
Maybe instead of building, maybe they are needed to 're-build' after the event.

Barastrondo said:To clarify, let me emphasize that I say players, not PCs. Right now, I have PCs in various states of activity, gleaned from a couple of decades of play, in roughly... 10 different sections of one continent alone, and more could be added. Worse, I actually married a player who is an avid consumer of world content. She's told me "throw a dart anywhere at the world map, I can make a character from there."
A notable difference between what PCs care about and what players care about. The Tanglestone PCs don't even know that Tarleorin exists. If I wiped the City of a Thousand Princes out to make a point on how high-stakes epic play is, though, my wife would be ticked even though she hasn't had a chance to play a Chelindran yet. That's why I say your players have to be on board with the concept of collateral damage: it's not just a matter of whether the DM embraces it or not. Setting a sense of stakes might not be worth it if your players don't feel that the high-stakes pressure is a worthy trade-off for lost opportunities.
Let me ask you this. Does your Campaign World have any ruins in it? If so, how did the area come to be in ruin?
...and does your wife get ticked off that she never had the chance to play in the ruins before they became ruined?

Sure. If you have a variety of PCs who might be reactivated, though, or players who are interested in someday doing a game in the Phoenix Empire when the current one wraps up, you have a rather different perspective about what is truly expendable. The idea is to get players to embrace the epic, I'm assuming, not resent it for destroying things they haven't yet gotten a chance to explore (or worse, places they have explored and feel fondness towards).
I get the impression you have too much invested in the Campaign World to see any harm come to it. I totally respect that, but go back to the initial point when raised. If you don't want epic things to happen (and that can mean epic bad things) to your campaign world...don't play epic.
Is the world going to be the same after a World War? No.
Is the world going to be the same after a massive Meteor Impact? No.
How about a new Ice Age? No.
Spellplague? No.
The point is that epic events have consequences on the campaign world.
Epic tier is an omelette, the countries in your campaign world are the eggs.
I don't think that's a way to encourage players who like to build rather than to destroy to play epic games, to be honest. Saying "If you don't embrace the epic this city will no longer exist!" is... well, it isn't a carrot.
Maybe instead of building, maybe they are needed to 're-build' after the event.