Referee: " . . . is seeking caravan guards for protection from bandits on the road to . . . "
Player 1: "Bandits? Hey, let's clear out the bandits and start charging the local merchants for protection to keep the road open."
Player 2: "We can plunder the occasional caravan ourselves, so they're reminded how dangerous the road can be."
Player 3: "Are there some ruins around we can clear, to set up a stronghold?"
Player 1: "We should look at getting one of the local temples on our side, maybe donate an idol or build a shrine or something."
Player 3: "And we need to locate a reliable fence somewhere, which means getting to know the local thieves' guild."
Player 2: "'Get to know' the guild? Why not just take it over?"
Referee: *stares at pages 2 through 126 of the adventure path clearly no one is interested in*