The Whispering Cairn - Bronzewood Lodge Group - IC


log in or register to remove this ad

[sblock=OOC]
"Well it looked more like a dog with one eye instead of a dog with a missing eye." Korr replies simply as looks back at Dorian. "Know what it could be priest of the wilds?"

Actually it was the "size" of a dog.

Does this mean the sarcophagus won't move any further? (sorry for the delay. I thought I'd responded).

Nobody tried to re-move the sarcophagus after the accident. You may head back and try it if you think that is what your character would do.

Waling Dad said:
OOC: could I roll know nature for this? Magical Beasts are know arcane and vermin know dungeoneering, right? Dorian has no ranks in either.

Magical beasts are arcana but it is not one.

No way to ID it without seeing it I think. And it would be an dungeonerring check which you could make up to DC 10.[/sblock]

The group keeps watch on the floor down the long shaft but the light seems to have scared off whatever it was that was thinking of climbing up the hole.

[sblock=OOC] Ok I will advance the thread tomorrow night just need to know if you.

A) forget the shaft and try the sarcophagus again.

or

B) wait till it looks clear (which it will - the light seems to be scaring of the creepy crawlies) and climb down. - this option comes with the questions how do you get down and who goes first?[/sblock]
 

Tac Abor, human rogue

Tac puzzles over what he saw below as he moves back toward the sarcophogus. He gives it a slight shove to test whether it's locked into place or not, but for now holds off sealing the hole.

OOC: ETA: heh. So much for Tac's training in Dungeoneering. :p For now, Tac just wants to know if the sarcophagus seems like it'll move. He's not going to seal off the chamber unless the others decide to, as well.
 


Tac Abor, human rogue

"Looks like we can keep trying the other alcoves if we aren't keen on one-eyed things we don't know," Tac says, noting that the sarcophagus isn't blocked. "Otherwise, we'll need something to tie off rope to if we want to go down there." He glances about to see where the closest stable point is that might hold a rope.
 

Korr looks down the hole and back to the group. "I have some rope we can use to climb down with and the sarcophagus can hold the rope. Also I will volunteer myself as first scout." Korr begins pulling the rope off his backpack.

[sblock=OOC] Just let me know what I need to roll for tie knot. I usually go with Survival unless your a Sailor as your Profession. [/sblock]

 


"I think I could use some more teeth for my collection," Karolus says. "I vote we head down and see if there's anything of value down there."
 

Dorian Greenleaf

Dorian searches his backpack for ropes, but isn't volunteering for going first. He has a bad feeling about the unknown creatures.

[sblock=OOC]

---

Dorian Greenleaf

HP: 13/13
Hero Points: 2/2

Channel Energy: 4/4
Predator's Grace: 4/5
Enlarge: 5/5

Ini: +2 - AC: 20
CMB:+3 - CMD: 15
Fort: +3 - Reflex: +2 - Will: +4

Cleric Spells Prepared: DC = 10 + spell level + 2 [WIS]
Cantrips:
0 (3): Detect Magic, Guidance, Light
1 (2+1): Bless, Shield of Faith - Enlarge Person[/sblock]
 


Remove ads

Top