Str: 18 (+4) (+2 Race)
Dex: 10 (+0)
Con: 16 (+3) (+2 Race)
Int: 8 (-1)
Wis: 13 (+1)
Cha: 14 (+2)
AC: 20 (+10 Base +8 Plate +2 Shield)
Init: +0 (+0 Dexterity)
Speed: 5 (+5 Race)
Saves:
Cast-Iron Stomach - +5 Racial vs. Poison
Fort: +15 (+10 Base +1 Paladin +4 Constitution)
Refl: +13 (+10 Base +1 Paladin +0 Dexterity +2 Shield)
Will: +13 (+10 Base +1 Paladin +2 Charisma)
Passive Insight: +16 (+10 Base +6 Insight)
Passive Perception: +11 (+10 Base +1 Perception)
Religion +4 (+5 Trained -1 Intelligence)
Intimidate +7 (+5 Trained +2 Charisma)
Heal +6 (+5 Trained +1 Wisdom)
Insight +6 (+5 Trained +1 Wisdom)
Channel Divinity - Divine Mettle
Channel Divinite - Divine Strength
Divine Challenge
Lay on Hands
Holy Strike (+7 vs. AC, 1d10+4 Radiant, Marked Targets 1d10+5)
Valiant Strike (+7 (+1 per Adjacent Enemy) vs. AC, 1d10+4)
Radiant Smite (+7 vs. AC, 2d10+5 Radiant)
Paladin's Judgement (+7 vs. AC, 3d10+4 Radiant, Ally 5 Squares Healing Surge, Miss Ally 5 Squares Healing Surge)
Melee (Battleaxe +7 vs. AC, 1d10+4)
Ranged (Handaxe +7 vs. AC, 1d6+4)
Str: 14 (+2)
Dex: 11 (+1)
Con: 14 (+2) (+2 Race)
Int: 10 (+0)
Wis: 15 (+2) (+2 Race)
Cha: 16 (+3)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.