[VOTE HERE!] The What Is It? Contest 4

The monster I like best is...


  • Poll closed .

Mark Chance

Boingy! Boingy!
There are two entries for this contest. Vote, and when the poll closes in two weeks, the winner gets to brag about how awesome his or her monster is.

The winner will also receive a $5 gift certificate to DriveThruRPG. Reception of the gift certificate is contingent on me having a valid email address for the winner.

Previous Contests
#1 | #2 | #3
 

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Walking Dad's Dire Mole

Dire Mole

The earth below your feet shudders and piles up. Massive black claws are the first thing you see before the creature emerges. It is a dire mole, a massive sized black mole whose upper hide is scaled like an armadillo.

CR 6; XP 2400
N Large animal
Init +7; Senses low-light vision, scent, tremorsense 60 ft.; Perception +11
[/FONT]

[FONT=&quot]DEFENSE[/FONT]


[FONT=&quot]AC[/FONT]
[FONT=&quot] 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 60 (8d8+24)
Fort +9, Ref +9, Will +5;
[/FONT]

[FONT=&quot]OFFENSE[/FONT]


[FONT=&quot]Speed[/FONT]
[FONT=&quot] 40 ft., burrow 20 ft.
Melee 2 claws +7 (1d8+5/19-20)
Space 10 ft.Reach 5 ft.
Special Attacks
[/FONT][FONT=&quot] rend (2 claws, 1d8+5), savage claws[/FONT]

[FONT=&quot]STATISTICS[/FONT]


[FONT=&quot]Str[/FONT]
[FONT=&quot] 15, Dex 17, Con 16, Int 2, Wis 13, Cha 6;
Base Atk +6; CMB 11; CMD 25
Feats Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +11, Perception +11
[/FONT]

[FONT=&quot]ECOLOGY[/FONT]


[FONT=&quot]Environment[/FONT]
[FONT=&quot] temperate hills, underground
Organization solitary or pair
Treasure none
[/FONT]

[FONT=&quot]SPECIAL ABILITIES[/FONT]


[FONT=&quot]Savage Claws (Ex) A Dire Mole's claws is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its claw attack, and threatens a critical hit on a 19-20. The base damage is also calculated at if the Mole were one size category larger.[/FONT]

Background:
The dire mole is a throwback to a primal age. Some managed to live to current times, just like dire wolves.

or

Dire moles were created by the magic of an evil shaman to topple the buildings of his throws by this tunneling menace.

or

Dire moles live in deep caverns underground, but the last ones are protected by mole-were keepers who were infected by a rare kind of lycanthropy that gave them intelligence and the ability to take a dwarf and hybrid form.

You decide!

Hooks:
What is it's origin? - Where did they come from? Are they another natural occurring dire animal or threy were created on purpose? Who could use large creatures that can tunnel quickly through anything but solid rock?

Tunnels through the wall - an empire, city is protected by a wall. The heroes have to stop the dire moles from tunneling under it to prevent it's destruction. But was this chance or is this the preparation for an attack from the barabaric tribes of the west.

Hunting party - Some nobles vanished one by one on a hunting trip, leaving only big holes below their tents. What happened here? Has an evil druid found a shape to quickly under-tunnel the nobles defenses? And what horrors may lay in his underground lair? The heroes have to act quickly as this dungeon looks rather unstable.
 

1Mac's Woebegone

The Woebegone
A sad, loathsome creature waddles before you. With scales like a lizard’s, tufts of fur on its underside, and a muzzle like a rodent’s, it evokes nothing but pity and a twinge of disgust.

Woebegone
CR 2
XP 600
N Small animal
Init +2; Senses: Low light vision, scent; Perception +4
DEFENSES
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp: 17 (3d8+3)
Fort +4, Ref +5, Will +1
OFFENSE
Speed: 30 ft., burrow 10 ft.
Melee: bite +4 (1d3-1), 2 claw +4 (1d2-1, plus poison)
STATISTICS
Str 8, Dex 15, Con 13, Int 2, Wis 10, Cha 12
Base Atk +2; CMB +0; CMD 12
Feats: Weapon Finesse, Ability Focus (poison)
Skills: Climb +3, Perception +4, Stealth +10
SPECIAL ABILITIES
Poison (Ex)
Claw—injury; save Fort DC 13; frequency 1/min for 6 minutes; effect 1d2 Constitution damage and sickened; cure 1 save. The save DC is Constitution-based.
Pitiful (Ex)
The woebegone is so pitiful that few want to attack it without provokation. Anyone within 30 ft of the woebegone takes a -4 penalty to attack it, and the woebegone gets a +4 bonus to any save against any effect that targets it directly. A character can make a DC 11 Will save once per day to reduce this penalty/bonus to -2/+2 (this save is Charisma based). If the woebegone attacks before any character, the woebegone loses the benefits of this ability against anyone that sees it attack.

ECOLOGY
Environment warm desert or plains
Organization solitary
Treasure none
Naturalists puzzle over the origins of the woebegone. It seems in some ways like a desert rodent, with its sharp incisors, whiskered snout, and furry underside. In others it seems like a lizard or other reptile, with its scaley hide and venomous claws. In still others it is like a bird, as it lays birdlike eggs and emits a squawk when threatened not unlike a goose or other waterfowl. These bizarre features have led to various nicknames like “nature’s mix-up” or “evolution’s cul-de-sac.”

HOOKS
A new discovery: An explorer from the desert territories is showcasing the remains of a news species, but a skeptical public scoffs and dismisses it as a fraud. Will the PCs be able to bring back a live specimen and salvage the explorer’s reputation?
Save the woebegones!: It is believed that the woebegone’s venom can be used as a cureall. An eccentric lover of wildlife doesn’t believe it, and wants the PCs help in disproving it, to save the helpless animal from being overhunted.
 



Vote cast!

You know, I really wanted to enter the contest this time, but real-life pressures conspired to keep me busy until it was too late. Perhaps it's for the best though, as PCs everywhere can now be spared from the monstrosity I would have created. :devil:
 





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