(Psi)SeveredHead
Adventurer
Better; Barbarians get +1 AC per Tier! (and +1 ref per Tier). It's to give them decent AC even though they're light armor users who don't have Dex secondary -- but it does mean that Whirling Barbarians have ludicrous AC. Your guy can choose to bump AC or bump his riders (unless he's Whirling, but Whirling Barbs aren't that great), so pseudo-defender or better striker.
Sheesh. I thought the penalty for doing really high damage was having low AC. No wonder strikers seem the most popular class in various discussions.
(My group has three strikers, one leader, one controller, and no defenders... I see that all the time on these boards.)
Eagle ("Watcher") shamans don't summon anything eagle-flavored unless they choose (they should) to flavor their spirit companion that way. But they give out basic attacks on both their spirit OA and with an at will; often RBAs that cause the target to grant combat advantage. Watcher shamans are actually mildly Dex-focused, and are the only Shaman build that can reasonably have a high dexterity and thus have a good stealth, but you could easily build one with Int instead.
He's playing an "animist shaman" which is Dark Sun specific.
One of his spirits (elemental spirit) essentially gets OAs, although it's never even been triggered. Another spirit forces all enemies next to it to grant combat advantage, but it can't remain "on-scene" forever. I think he tends to forget that last part, though.
One of his at-will powers gives an ally a free attack.
(expertise) Essentials changed the scaling from 1/15/25 to 1/11/21
I don't know what this means.
*nod* If he's not planning on boosting his dex further, Hide Armor Expertise might be better, as stat > 1 feat (usually). If he is, he can trade his riders for AC and reflex.
Given the gaps between AC and NADs, I think I'll keep that ban on that feat.