How many of them sort of matched the original speaker of Danny's aluded quote? I find it kind of interesting that Twelflth Night should be invoked when "not as farce" was an earlier concern.
I ran a homebrew D&D scenario based on that play, once. It's always been my favorite Shakespeare.
Not sure. I am not familiar with the original source quoted.
Anyway, some of the characters that I have had:
1. a rogue that started with no ability to deal with traps. He was just a layabout that picked the pockets of travelers arriving on the docks. He got caught up adventuring when he thought acting as a guide for foreign diplomats and a warrior priest would earn him a handsome reward. When the party killed a member of the ruling Wizard's Guild, he ran off with them for protection.
2. a "druid" (GR Shaman) was a teacher, scholar, priest. He was sent to the Wizard's Island to negotiate a hostage release. Crossing the Wizard's Guild earned their animosity and like the rogue got him caught up in circumstances when all he wanted was to return home and attend to the needs of his clan. The player had even lowered his BAB to Poor and his hit die for some benefits similar to the cloistered cleric and minor illusion spells.
Now, His "body guard", the barbarian, was definitely a adventurer, who volunteered, soley, to gain renown, money and for the chance to kill things- especially wizards- if given the chance.
3. Another group had a halfling that was travelling to different nations to gain recipes for his mother, an innkeeper. The character class was a barbarian hunter variant, but the player gave up favored enemy for favored terrain. We later switched it to a ranger that gave up favored enemy for favored terrain and spellcasting for feats (to represent tricks he picked up along the way from the fighter once he got caught up in "circumstances"). The initial wilderness skills simply reflected growing up in a rural environment and childhood games. However, he also placed initial ranks in profession:cook, profession: baker, profession: innkeeper. Throughout the campaign, he would seek out cooks and bakers, trade recipes, and even boost those skills to reflect his increased knowledge and talent. And, I threw in some adventures and subplots based upon demonstrating his skills and his reputation.
edit: Given the character concept and background, if I was to have this player, now, I would probably have the character start as a rogue with both the wilderness and martial variants from Unearthed Arcana.