[LPF] The Sword and the Fallen Angel [OOC]

Pari stands protectively over Tagaiwi (D09, D10), but calls the others in need of healing over to him one by one:

CLW 01 (Ausk) (1d8+1=6)
CLW 02 (Ausk) (1d8+1=6)
CLW 03 (Garnet) (1d8+1=4)
CLW 04 (Garnet) (1d8+1=8)
CLW 05 (Heinrich) (1d8+1=6)
CLW 06 (Tagaiwi) (1d8+1=4)
CLW 07 (Tagaiwi) (1d8+1=8)
CLW 08 (Tagaiwi) (1d8+1=3)
CLW 09 (Tagaiwi) (1d8+1=6)
CLW 10 (Tagaiwi) (1d8+1=6)
CLW 11 (Tagaiwi) (1d8+1=8)

OOC: That gets everyone to full except Heinrich, who's one down. I went ahead and rolled all of these to save some time, but if anyone wants to stop him before Tagaiwi's completely healed up just speak up and include the roll number after which you want him to stop.
 
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The Githyanki's belongings are few on their bodies, only a breastplate, a composite longbow (with 20 arrows), and a greatsword each. But each one had two potion vials in their pockets, except for the three that had already had one in hand, they only had one remaining in their pockets.

GM: Searching the bodies and stripping off armor will take some time. I will need the order in which Heinrich is searching bodies, but I only need grid coord's for Heinrich or anyone else so I know where they are standing.

I will update Party Status later for the CLW
 

Heinrich is presently at E,16 and checks the gith body at D,16. then he moves SW-W-NW and checks the gith bodies at D,13 and E,13. moving W-W-SW and examine the gith at F,10 and E,8. when done he will examine the alter walking around in a clockwise direction at every 5 foot spot around it. he will be looking for secret compartments and doors and such as well as the top for the same.
 

"I'll keep an eye on the door while the rest of ye search," says Garnet, clearly concerned that the missing Gith might return. She moves to stand in the southern gateway, keeping a wary eye on the entrance to the church.

OOC: Garnet moves to F-14, trying to position herself so she can see the entrance to the church as well as the area where her friends are searching.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

By the time Pari is finished healing everyone, Heinrich has managed to find the 10 potions on the bodies of the Githyanki warriors, which have all now perished without their wounds being tended. He managed to pile their greatswords and composite longbows in the sanctuary [at E10 & E12], but has not had time yet to examine the potions or strip off armor.

Maia examines the statues and finds them to be depictions of celestial beings, akin to angels. Perhaps they are saints or something of the ancient deity that used to be worshiped in the cathedral.

The alter is made from a block of marble it looks like, solid to the floor with a 4x10foot table top. There are carvings, probably of religious significance, on the sides and front.


[sblock=Tactical Map]
SnFAEnc5Map00B.jpg
[/sblock][sblock=Party Status]
Code:
Ausk:      19/19 HP remaining
Garnet:    23/23 HP remaining
Heinrich:  09/10 HP remaining
Maia:      16/16 HP remaining
Pari:      31/31 HP remaining
Tagawai:   26/26 HP remaining

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Produce Flame (Pari), Shield (Heinrich), 
Magic Missile (Heinrich), CLWx3 (Maia), Burning Hands (Heinrich),
Command (Maia), Color Spray (Maia), Inflict Lt Wnds (Ausk)
Abilities Used: Flame Jetx4 (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC)
[/sblock]
GM: Maia and Ausk are really all that have few rounds of actions remaining before the next event triggers (in about 20 hrs RL). I am assuming that Pari healed Tag completely since no one has objected yet.
GM: Another note: I have the next adventure ready to go, keeping this group together as long as they want. The plan is to not return to the Dunn Wright Inn since it will not be necessary. We will have an intermission to tally treasure and XP/gp awards so you can do some shopping. If you are not able to continue, send me a PM.
 
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OOC: Ausk will be keeping an eye out for the remaining Gith the whole time, ready to cast and move on the Gith when he appears, thus freeing the others up to do their tasks a bit more freely.
 

Before you can complete your searching, Maia hears a flapping noise from above. Drawing everyone's attention upward you notice there is a ceiling with faded, painted frescoes. But there is a hole in the northeast corner about 5x10 feet in size. Through the hole is darkness, but those with darkvision can see the underside of the roof; there appears to be an attic of sorts. A faint odor of brimstone is wafting down from above.

The source of the noise becomes readily apparent as a winged humanoid drops through the opening and declares, "I see that you have dispatched my minions. No matter, I will kill you all myself. When you meet your gods in hell, tell them Narissa sent you!"

TieflingFemale.jpg


Narissa has reddish skin, curled horns from her forehead, fangs and sharp looking claws; eyes glowing malevolently.
She has black cloak, almost like a cape, draped down between her bat-like wings. She is wearing a mithral shirt over skin tight black leather clothes and carries a deadly looking ranseur in both hands. Having issued her challenge, she moves to attack.

OOC: Combat Rounds Begin: Round 1, everyone is up
[sblock=Combat Information]All are aware and not flat-footed.
Illumination is dim for all those without darkvision or low-light vision.

Initiative:
You guys
Narissa

Updated Map:
Red Dot means flying. Right now Narissa is at 20ft elevation.
SnFAEnc5Map01.jpg


Party Status:
Code:
Ausk:      19/19 HP remaining
Garnet:    23/23 HP remaining
Heinrich:  09/10 HP remaining
Maia:      16/16 HP remaining
Pari:      31/31 HP remaining
Tagawai:   26/26 HP remaining

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Produce Flame (Pari), Shield (Heinrich), 
Magic Missile (Heinrich), CLWx3 (Maia), Burning Hands (Heinrich),
Command (Maia), Color Spray (Maia), Inflict Lt Wnds (Ausk)
Abilities Used: Flame Jetx4 (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC)
Enemy Status:
Code:
Narissa:
[/sblock]
GM: Knowledge (The Planes) to identify Narissa.
 

move to E,3
Heinrich walks away from the pile of weapons and such to stand in front of Maia he sends a blast of fire, though he has doubt weather it will have an effect on the creature reeking of sulpher.
 

Heinrich realizes that the creature is a half-fiend, infernal blood running through her veins. Though he suspects that his fire will not have much effect, his suspicions are confirmed when she only laughs as the fire washes over her harmlessly.
 

Moving forward to D-5, Ausk just grins at the new comer and cracks his flail in the air to let her know he was ready and willing when she was.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 9
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon: Heavy Flail
Notable Effects:

Spells Remaining: 1st Level 4/5[/sblock]
 
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