Mmkay, so what kind of role do fighters typically take on?
Mine hits things really hard with a Great Sword!
Fighters can focus on melee, ranged or even go with something more dextrous. They will be involved in lots of the combat.
You mentioned a paladin in your original post. Take a close look at those as well. They are pretty cool in Pathfinder and if you are into roleplaying probably some cool ops in professing your faith to your god or goddess. It might give you a few more "unique" options than a fighter depending on what you are looking for.
Ah kay, thanks. Do paladins lean towards the tanky side of things , healing or damage generally?
Ah kay, thanks. Do paladins lean towards the tanky side of things , healing or damage generally?
The SRD above should serve you well as a rules reference.I'm not completely familiar with all of the mechanics of pathfinder/3.5 but I have heard stories and have a baseline understanding.
I'm mostly looking to make a character that is competently built with a goal in the future and in essence optimized.
I'm comfortable with any role, but looking mostly for characters that do mechanically interesting things, preferbably strong interactions between powers. In 4e I absolutely adored hybrids and was wondering if this was available.
But overall I'd love to hear suggestions for build ideas. Was thinking maybe:
Paladin variant - strong defenses, good hp, powerful healing via layhands
Any defender like classes with self healing or good damage output
Wizard - Strong controlling capabilities/ status effects :3
Druid summoner of some sort- heard about them![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.