Pergentile
Explorer
In order to make a melee touch attack to grapple an opponent, an iterative is required.
One could not grapple using a Flurry of Blows or some other special attack.
Improved Grab (Ex) alters this slightly. It allows one a free grapple attempt when hitting with a specific type of attack, regardless of how many times one hits with that attack.
When Whirlwind Attack (the feat) is considered, it is giving up its normal attack to make a whirlwind attack. Although it is indeed using its claws, it does not receive the benefit of the Improved Grab since it is not making a "Claw Attack", but rather "An attack with its claws". The difference might be hard to understand, but it is indeed there.
So an Odopi could NOT grapple as part of the whirlwind attack, and hence, could not grapple very many opponents, if following RAW.
Like I said earlier though, it is logical for a DM to change things in certain circumstances, so the subject becomes debatable.
That is where I think we are on different pages Frank.
Thanks for correcting me about needing to use an Iterative to maintain a grapple. Once one is grappled, that does not change on its own. A grapple does not need to be actively maintained.
One could not grapple using a Flurry of Blows or some other special attack.
Improved Grab (Ex) alters this slightly. It allows one a free grapple attempt when hitting with a specific type of attack, regardless of how many times one hits with that attack.
When Whirlwind Attack (the feat) is considered, it is giving up its normal attack to make a whirlwind attack. Although it is indeed using its claws, it does not receive the benefit of the Improved Grab since it is not making a "Claw Attack", but rather "An attack with its claws". The difference might be hard to understand, but it is indeed there.
So an Odopi could NOT grapple as part of the whirlwind attack, and hence, could not grapple very many opponents, if following RAW.
Like I said earlier though, it is logical for a DM to change things in certain circumstances, so the subject becomes debatable.
That is where I think we are on different pages Frank.
Thanks for correcting me about needing to use an Iterative to maintain a grapple. Once one is grappled, that does not change on its own. A grapple does not need to be actively maintained.