Ryujin
Legend
Are they? Certainly you could see some of the newer class designs as having some characteristics that are reminiscent of AD&D, but the system is still very different in the must fundamental ways. I'm not convinced that Mike is going backwards at all. I think he's searching the design space for optimal solutions and there will be things he's going to try that hark back to older games. At the same time I don't see anything he's said that indicates he isn't aware of the fact that in the context of 4e they work very differently than they did in AD&D. I suspect he's a far cleverer game designer than to think that he's going to make 4e more like AD&D simply by emulating a few peripheral characteristics of that system.
If his goal was to reproduce AD&D style PLAY he'd have started in a very different place than spreading class features out over a few levels and reducing the amount of power selection fighters get.
"All things, to all people."
I'm not saying that it's bad, because I quite like what I'm seeing. I'm just saying that it sure looks familiar
