Windjammer
Adventurer
This has been great for me as a player and for me as a DM, since it lets the players focus on things aside from their characters' specific powers and abilities. They can pay attention to the plot more. They can pay attention to their personality more.
You make a great point later on in your post - how combining Essentials with 4.0 gives players their own choice at just how complex they want things to be in combat.
To the extent that having (too) many options during play causes analysis paralysis in some players, or for other reasons slows down the game, I can see the advantages of having fewer options.
But other than that, I don't really see how having fewer options makes it necessarily easier to focus on one's PC's character during combat. And outside combat, it's just as easy to do so (focus on your character in non mechanical terms) as it ever was, prior as well as after Essentials - that's always been a core strength of 4E.
And the lack of MC and Hybrid options? Kiss. Of. Death.
Have you seen the TOC for Dragon #400?
Playtest: New Hybrid and Multiclass Options![]()
By Mike Mearls
In support of Player’s Option: Heroes of Shadow and Heroes of the Forgotten Kingdoms, we present a playtest of new hybrid and multiclass options for your heroes.
As for the one-trick-pony builds... Honestly, if you're running an Essentials-only game, you won't so much run into this
Thanks! That's terrific, and very useful to know (as it puts the Jeremy Mac Donald quote into better context). If I ever utilize Essentials, or encourage others to do so, I might ask to run those sessions in "Essentials only" mode.
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