Estlor
Explorer
Quick review because I'm late on the scene.
When WotC published 3.5e as an update to 3e, they:
Is 4e and Essentials compatible? Yes. No exceptions.
The fact that my Knight can't take Come and Get It without a feat or my Weaponmaster can't get Hold the Line doesn't make the Knight incompatible with "o4e" or the Weaponmaster (Fighter) incompatible with "e4e." It just means there are some class abilities that are unique to the Knight and some class abilities unique to the Weaponmaster. In fact, it's no different than the unique abilities not shared between a Guardian fighter, a Battlerager fighter, a Tempest fighter, and a Brawler fighter.
The Essentials books represent the baseline D&D experience, not because they change or invalidate anything about the AEDU model. They represent it because they exist for (potential) players that just want to be able to say, "I want to wield a big axe and hit things." If you ever get tired of just hitting things, you go to the PHB1 and investigate the options of a Greatweapon Fighter.
In case anyone is wondering, I just checked my bookshelf and my PHB1, 2, and 3 were all still sitting there. Pretty shocking, I know. It's almost like I can choose to play a Fighter or a Knight/Slayer.
When WotC published 3.5e as an update to 3e, they:
- Changed the rules for weapon sizing
- Changed the rules for monster sizing
- Significantly altered many monster abilities, types, and abilities granted by types
- Completely re-imagined the ranger into a new niche
- Provided minor adjustments to the Barb, Barbarian, and Monk
- Provided minor mechanical adjustments to the half-elf and gnome
- Provided major fluff adjustments to the gnome
- Consolidated two years of errata into one source
- Changed the presentation for clarity
- Provided minor mechanical adjustment to PHB1 and 2 races (in the form of an either/or stat bonus)
- Provided an either/or racial power option for humans and half-elves
- Changed the rules for magic item daily use
- Changed the rules for magic item availability
- Created a host of brand new types of archetypal builds on the chassis of existing classes.
Is 4e and Essentials compatible? Yes. No exceptions.
The fact that my Knight can't take Come and Get It without a feat or my Weaponmaster can't get Hold the Line doesn't make the Knight incompatible with "o4e" or the Weaponmaster (Fighter) incompatible with "e4e." It just means there are some class abilities that are unique to the Knight and some class abilities unique to the Weaponmaster. In fact, it's no different than the unique abilities not shared between a Guardian fighter, a Battlerager fighter, a Tempest fighter, and a Brawler fighter.
The Essentials books represent the baseline D&D experience, not because they change or invalidate anything about the AEDU model. They represent it because they exist for (potential) players that just want to be able to say, "I want to wield a big axe and hit things." If you ever get tired of just hitting things, you go to the PHB1 and investigate the options of a Greatweapon Fighter.
In case anyone is wondering, I just checked my bookshelf and my PHB1, 2, and 3 were all still sitting there. Pretty shocking, I know. It's almost like I can choose to play a Fighter or a Knight/Slayer.