Templar Cleric article updated 6/21/11


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They denerfed the things my cleric was most concerned about, turn undead (still worse than the original, but not as bad as the first update) and Warpriest's Challenge.
 





Eh, I'm happy with most of the rollbacks, but not with Turn Undead. burst 5 turns into burst 8 (2 from feat, 1 from ring) and that's pretty darn unnecessary... I would have liked to see a bunch of buffs, actually, like turning standard action utilities into minors and adding leader riders onto some powers (Effect: Blah)...

But, yeah, much happier with it.
 

Eh, I'm happy with most of the rollbacks, but not with Turn Undead. burst 5 turns into burst 8 (2 from feat, 1 from ring) and that's pretty darn unnecessary... I would have liked to see a bunch of buffs, actually, like turning standard action utilities into minors and adding leader riders onto some powers (Effect: Blah)...

But, yeah, much happier with it.

Problem with the feat and ring, not the power, though. Misapplied nerfs were the worst part of the original.

Flamestrike was fine as ally unfriendly, and I'd have preferred that the storms stay big if if they're ally friendly. And thematically I liked d8s (but more of them) over d10s on turn undead.

Divine Oracle is still stupidly powerful at level 16.

Warpriest's challenge is still a really odd thing and displays a need for a few paragon paths tied to roles to fill niches (i.e. I'd prefer clerics to take this and other classes to pick something specifically designed to add some defender to your character, rather than multi into leader to get defender bonuses).

Still a massive improvement on the original!

EDIT: Though they still should have fixed strength clerics a little more! Why no free choice of a Strength based channel and why is Priest's Shield still in the running for worst at will in the game?
 


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