D&D 4E your 4E game is set...

In the last 24 months, I have DMed or played 4E in (pick ALL that apply)


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Homebrew, but we draw plenty of inspiration from the Nentir Vale/points of light setting and feats/paragon paths specific to core setting gods/locales are reassigned to their closest analogue.
 



Mythic/ fantasy real-world geography. The level 15 party is in drow tunnels under the Irish Sea; the new level 2 party has just landed in the new Halfling port village of Ponce, Puerto Rico. (Halfling merchant houses fill the Borgia/ Medici niche, and they are latecomers to the colonization of the Americas; their arrival was made possible after the level 15 party burned the (Drakkoth) Spanish Armada, ending the Drakkoth stranglehold on the strait of Gibraltar).
 

Since I started running at upper Heroic, I've sort of hand-waved the setting as the current Realms. I haven't pulled the party into in-depth world development, but rather just take them from point to point in their adventures. As a result the world exposition, that they receive, is generally limited to the interaction that they have with political figures, and the movers & shakers of the world. It could essentially be anywhere.

They're currently in Revenge of the Giants, so they're doing some plane hopping.
 

The same homebrew campaign I've been operating since 1981. I rarely run anything else for D&D, although I've played a lot of different settings. Although I'm actually running Qin currently.
 

This thread tells me that more people need to be running 4e games with Pathfinder APs.

Obviously few people want to.

It is interesting DL/krynn has still to get a single vote after the poll on WOTC's site had a very strong DL result.

Of course I know neither poll has any accuracy at all, but it is interesting.
 

We've done H1-H3 (just set in the Nentir Vale), but haven't played those characters in about a year now... shame.

Currently, I'm running a game out of a homebrew setting I've kind of cooked up on the fly. It's been rather successful (and, for some shameless self-promotion, you can read about the city the campaign is based around here - not a ton of detail, but that is kind of on purpose, so the group can fill in the gaps during their investigations/explorations of the city).

That campaign is about to hit epic, so I'm in the pre-planning stages of the next one, and it will either be Eberron (most likely), or maybe a short Gamma World game set locally (Oklahoma City, to be precise). Also, I'd love to run a Dark Sun game, but it's exactly the wrong kind of setting for my players.
 

I know my homebrew better than I know any published world (even those I've worked on), I enjoy it at least as much as my favorite published worlds, and none of my players "follow" published worlds, so yeah, homebrew all the way.
 

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