Doug McCrae
Legend
This is an interesting concept, one I'd not considered before, that there are greatly different varieties of non-physical hit points. And that some recover quickly and some slowly. 3e is similar to 1e in its interpretation, "For some characters hit points may represent divine favor or inner power", though in 3e they recover at a much faster rate, at level/day as opposed to 1hp/day plus Con bonus per week in 1e.This is only true if you've accepted the 4e trope that the non-physical part of his hits points than have been whittled down amount to no more than fatigue. If its just that he's getting tired out, then sure, once he gets his wind back he should get back perhaps 80% of his hit points. But until 4e came along it was not accepted that the metaphysical damage taken when hit points were reduced was merely being winded, but a loss of such intangible (but possibly real in a fantasy world) things as luck, divine favor, and so forth. He's bruised yes, but there is assumed to be more to it than that. Read Gygax's full explanation.
But does this not make hit points pre-4e less representative, less simulationist? Skill, a "sixth sense", sheer luck, "the fantastic provisions of magical protections and/or divine protection", divine favor, inner power. What are these things? In rules terms it would seem more appropriate to regard them as static bonuses to armour class and all saves. But no, they are sloughed off. They can be lost. How quickly do they recover? It seems to me that they could recover at any rate at all. Immediately after the fight a la 4e, a day, a week, a month, a year. They are not real, so who's to say? At least fatigue is something real, something measurable in our world.