You keep telling people that you have already answered their questions, but they clearly don't see it that way.
Yes; I generally prefer not to have to cut & paste responses from upthread that clearly were not read (or ignored) by the person asking the question.
There is a thing on the InterWeb that goes like this:
Poster 1: If A then B, if not-A then C.
Poster 2: Ah, but what if D?
Poster 1: If D is not A, then C.
Poster 2: Ah, but what if A?
Poster 1: If A then B.
Poster 2: Ah, but what if not-A?
Poster 3: Since you are arguing that X is Y.....
etc.
Some days, it seems that there is scant little else being posted in a thread.
So, walk us through how hit points work.
Our amazing swordsman -- with, say, 50 hit points -- cuts down numerous good-but-not-great swordsmen, taking "hits" and losing hit points to "damage" along the way.
The canonical pre-4E explanation is that he is indeed getting physically hit each time, but none of the blows lands quite true, so instead of costing him close to 100 percent of his hit points, each blow only costs him 10 percent of his hit points. He's getting battered, bruised, scratched up, etc.
So far, so good. You will note that the canonical pre-4e hit points are not, in fact, the hit points of 4e.
Also note that there is nothing in the canonical pre-4e hit point description that says a character is not wounded, should not role-play being wounded, whatever.
As he gets progressively tired and beat down, more and more of the blows land harder and harder, and they cost him proportionally more and more of his smaller and smaller pool of hit points. A 5-hp hit is more physically damaging when you only have 10 hp left than when you are fresh as a daisy with 50 hp left.
That's all fine and good -- if you've accepted the subtle plot-protection and predictability built in to hit points as a good thing -- but it doesn't ring true when it comes time to recover those hit points.
So you say.
This is not a new complaint.
That it is not a new complaint does not make it a good complaint.
Our master swordsman should be able to get his wind -- and thus half of his hit points? -- back in a matter of minutes.
Um.....
Why should this be so?
Does a bruised and battered top athelete regain his top form with a quick swig of gin and a second to breathe? He gets better than I am, sure, but the system as written already accounts for that.
If he's just fatigued and bruised, a quick swig of elf wine or orc liquor should get him back in the fight. But, by the rules, the same miraculous healing magic that could bring his victims back from near death cannot even get him his wind back?
Considering that "his wind" is back when he has 10% of his hit points, in comparison to any ordinary person, this is clearly untrue.
No. Really not accurate at all.
Because even the slightest fatigue and bruising puts him at the level of his good-but-not-great foes?
"Even the slightest"?
Does 2 hp damage put our 100 hp hero at the level of his 25 hp foes? No.
Does 75 hp damage put our 100 hp hero at the level of his 25 hp foes? In terms of hp, yes (although probably not in terms of chance to hit, saving throws, or other things).
Does 95 hp damage put our 100 hp hero in dire straits against his 25 hp foes? Yes.
In real life, people who are great at what they do are noticably less good from minor things that wouldn't change how good I am. That hit points actually can and do reflect this is not a deficiency in the system.
YMMV.
RC