5E on the horizon?

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which is absolutely impossible IMO. To reach this, the core concepts would have to be taken out or modified (healings surges for example, the boring long combats, or the new magic system) because THATS what drove those old players away, it was not D&D enough for them.

So I think it is an illusion to believe that with 4e or any derivate of it WotC can win anyone back.

Not to say that such a radical departure to the roots of 4e will piss off the rest of their few remaining 4e fans.





No. I think WotC involvement in D&D was the biggest curse for the game. They are responsible for the 2 worst editions D&D has seen in its history. They mistreat the legacy because they dont care about. For them its only about making money fast and without much effort.

Look at the wonderfully made products of other game major companies (like FFG or Paizo) and compare them to the bland products of the "industry leader" and then you will see the what "care" really means.

I have met many game designers at WoTC many times, and I have gamed with them, and I assure that's not the case. They do care. Whether you think they did a good job with D&D or not is subjective and I won't get into edition wars. I personally think they did great with 3rd and stumbled somewhat with 4th. But you are flat out wrong that they don't care.

They are however, owned by another company, and I'm pretty sure most people at Hasbro don't care about D&D, nor should we expect them to...their job is to make WotC profitable. That's why I think if D&D got sold it would be better off with a smaller company.
 

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I think you are flat out wrong here. The folk that are saying that 5e is round the corner don't necessarily want to be seen as having a keen eye for the situation;I would guess that most of them simply want 5e to be right around the corner. 4E just simply did not do it for them and they're hoping for the current edition of D&D to be one that they want to play. 5e is likely going to be the only way that it will happen.

Best Regards
Herremann the Wise
Exactly right.

It is like fans of two opposing football teams. The prediction of who is right is based 100% on what each side HOPES is true. Calling either side "rational" is amusing.
 

For those who have hunches, a personal realization of, "Huh, my hunches are often wrong and I should probably start going with rational thought over gut instinct in the future," is an acceptable substitute.

For those who rely only on rational thought to engage the world, a personal realization of, "Huh, rational thought cannot explain everything, nor is it a complete way of engaging the world, so maybe I'll open up to other aspects of my being in the future," is an acceptable substitute.

:p

Seriously, Dannager, I'm not sure what you're beef is with people having hunches about 5E coming out soon (by "soon" I personally mean within the next 2-3 years; 2012 could happen but is unlikely, imo). Does this sort of talk offend you in some way? Why?
 


I have met many game designers at WoTC many times, and I have gamed with them, and I assure that's not the case. They do care. Whether you think they did a good job with D&D or not is subjective and I won't get into edition wars. I personally think they did great with 3rd and stumbled somewhat with 4th. But you are flat out wrong that they don't care.

Hey James, Long time....

It is no secret I think they stumbled* in 4E.
But I completely agree with you. I know they love the game and I'm confident they are more frustrated than anyone.

I still to this day think that Mearls is one of the two very best designers going. (Steve Kenson is the other) I don't believe there is anyone going who could have done better or would have tried harder.

It is important to remember that part of the goal of 4E was to reach out and try to bring very large numbers of non-gamers into D&D. I'm not a big believer in HASBRO meddling. I don't think anyone at HASBRO mgmt thought for two seconds about the details of 4E rules. But I do think simplification and "lowering the bar" for entry play were absolute criteria. Just go back and look at the initial marketing, they played up these things over and over. And I'd agree they were noble goals in concept. I just think they were not based on realistic expectations. But 4E is the best game it could possibly be with those criteria because some of the best and most dedicated people were working on it.

* - stumbled in this case meaning in (a) making a game that offers what *I* am looking for and (b) making a game that held together and grew the fan base. Specific cases of finding 4E awesome are not challenged and I 100% agree it is awesome at certain, specific things.
That's why I think if D&D got sold it would be better off with a smaller company.
Probably true.
But not gonna happen.
 

I dunno about Dannager but my gripe with 5e is coming threads is that the evidence (IMO and all that ) seems to sonsist of "something bad has happened at WOTC", "I don't like 4e" so 5e must be coming.

Now even if 4e is a financial disaster for Wizards and DDI is bleeding money, why would 5e be a success.

Which is the mostly likely to generate a future revenue stream?

1) Shut D&D down for 20 years and reboot ala Transformers circa 2030.

2) Strip down the D&D inhouse staff to a minimum to run a bunch of freelancers and do maybe a setting or mini setting a year, some new mechaincs via DDI and a couple of boardgames a year. With a console or PC game very 3 years or so. Let it tick along for 10 years or so.

3) Scrap all existing DDI structure and release a new pen and paper edition with no electronic support.

4) Replace the existing electronic support with the tools needed for a new edition and an new pen and paper edition alongside it.

It would seem to me that 1 or 2 makes the most financial sense and that they are going for 2.
 

It is important to remember that part of the goal of 4E was to reach out and try to bring very large numbers of non-gamers into D&D. I'm not a big believer in HASBRO meddling. I don't think anyone at HASBRO mgmt thought for two seconds about the details of 4E rules. But I do think simplification and "lowering the bar" for entry play were absolute criteria. Just go back and look at the initial marketing, they played up these things over and over. And I'd agree they were noble goals in concept. I just think they were not based on realistic expectations. But 4E is the best game it could possibly be with those criteria because some of the best and most dedicated people were working on it.

* - stumbled in this case meaning in (a) making a game that offers what *I* am looking for and (b) making a game that held together and grew the fan base. Specific cases of finding 4E awesome are not challenged and I 100% agree it is awesome at certain, specific things.

I think where WotC stumbled is that they focused too much on the two birds in a bush and lost track of the bird in hand, which fractured and split into multiple birds, some of whom flew off...err, you know what I mean!

This is not to say that it is not possible to find new players and expand the game, but that it has to be done from a strong core, and WotC lost that - or at least they didn't make up for players lost with players found (afaik, of course).

Now the problem with a new edition is that it is a high risk, high reward thing. The point would be to get lapsed players back AND find new players, but without losing current 4E fans. In other words, what they wouldn't want to do is further dilute the community with lots of unhappy 4E holdouts. It is a weird thing, because in order for 5E to be a success it would have to either turn 4E into a "lost edition" that nobody plays or it would have to compatible enough with 4E to make all of the material still valid and usable, ala 1E and 2E.

I would guess that they would go for the latter approach, that they would try to play up compatibility with 4E through DDI. So when we talk about "5E" coming out in some sense we may see something more akin to a new print run of core rulebooks that manage to be both a new edition but also a revised version of 4E.

I dunno about Dannager but my gripe with 5e is coming threads is that the evidence (IMO and all that ) seems to sonsist of "something bad has happened at WOTC", "I don't like 4e" so 5e must be coming.

That is not at all what I'm saying. Actually, I find it irritating when people immediately polarize any such discussion into whether or not one likes or dislikes X-edition. I like and play 4E; I have problems with it and I would like to see a 5E that addresses those problems, but I do like the game - and more than Pathfinder, 3.5, 1E, or any other version of D&D.

Now even if 4e is a financial disaster for Wizards and DDI is bleeding money, why would 5e be a success.

Which is the mostly likely to generate a future revenue stream?

1) Shut D&D down for 20 years and reboot ala Transformers circa 2030.

I don't see htis happening.

2) Strip down the D&D inhouse staff to a minimum to run a bunch of freelancers and do maybe a setting or mini setting a year, some new mechaincs via DDI and a couple of boardgames a year. With a console or PC game very 3 years or so. Let it tick along for 10 years or so.

I don't see this ticking along for 10 years. We might see D&D run on idle for a few years with the focus being on DDI and very little meatspace products printed. Then, as the game gradually evolves through updates and new material largely published online, "5E" might be printed in 3-5 years.

3) Scrap all existing DDI structure and release a new pen and paper edition with no electronic support.

As much as some diehard grognards might want this, I don't see this happening.

4) Replace the existing electronic support with the tools needed for a new edition and an new pen and paper edition alongside it.

This is inevitable, imo, and can go hand-in-hand with #2, although with a shorter timeline.

It would seem to me that 1 or 2 makes the most financial sense and that they are going for 2.

Again, I see some combination of 2 and 4, but on a much accelerated timeline. Remember, we live in the 21st century where information doubles every year or two now. 10 years is a long time; it will pass quickly, but a lot can change. So I see the following scenario playing out:

2011-12: Further "fishing" from Mike Mearls; WotC prints little product, maybe one new item every couple months, plus board games and other non-D&D products. At some point 5E is announced, although perhaps not as "5E" but as "Advanced D&D" or the "40th Anniversary Edition," but everyone calls it 5E anyway.

2012-13: 5E elements are gradually introduced via DDI.

2014: 5E is printed in conjunction with the 40th anniversary.

2015: Realizing 5E is a massive success, Paizo introduces a line of 5E product and a new OGL is negotiated.

2015-20: A new Golden Age of D&D as the community is united under 5E.

2019-20: Rumors of 6E start emerging.

2021: 6E emerges as a fully virtual, immersive computer game run on solar energy.

2022: The world ends when it is realized that the Mayan Calendar was off by a decade and an asteroid impacts the earth, destroying it. Luckily the central computers that run 6E survive the impact and float off into space on a new asteroid named Gygaxia. As the game is run on solar energy, thousands of D&D players remain alive in a virtual D&D setting. Gygaxia begins a new orbit around the sun.
 


I really hope 5e isn't announced any time soon. I've only just reached Epic with my party off my first campaign. There is still so much I've yet to do in the system, and there is a ton of design space and potential left in her after just 4 years. As more players scratch that late game surface and designers continue to push, I believe we'll get more awesome stuff like themes, basically every monster book in the last year or more, the boxed sets, and recent DDI content.

I think someone mentioned the increase of freelancing already, but I concur we're going to see a lot of new names contributing over the next year, and that to me is pretty exciting. New approaches to design, new ideas, maybe a few past freelancers taking command roles, it's all good in my book.

Bring it all to a boil and make the 40th Anniversary Edition official 4.5e, maybe around the time they announce Pathfinder 2e.
 

2022: The world ends when it is realized that the Mayan Calendar was off by a decade and an asteroid impacts the earth, destroying it. Luckily the central computers that run 6E survive the impact and float off into space on a new asteroid named Gygaxia. As the game is run on solar energy, thousands of D&D players remain alive in a virtual D&D setting. Gygaxia begins a new orbit around the sun.

Unfortunately, no one thinks to check the orbit for traps and Gygaxia gets knocked into a wormhole by a complicated magnetic field / asteroid push trap and can't get out. TPK.
 

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