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Excellent! I'm thoroughly enjoying reading through the Player's Guide so far. One little touch that I LOVE is the pronunciation guide on page 4 of the PDF! Any guidance on how to pronounce Danoran - emphasis on DAN or emphasis on OR? I'm guessing the latter, based on Risuri and Crisillyiri.
 

The Player's Guide is now also available at RPGNow (both versions) and the Pathfinder version has been uploaded to Paizo.com and is awaiting approval.

Print versions have been added to RPGNow, but these will take a few days to be ready. The print versions are not free, but we are selling them at cost (we don't make a penny on them). Still, it's great to grab 5 copies and hand them out to your players before you start the campaign. I did that with WotBS, and the players seemed to approve!
 

I'm loving this. After participating in a play test, it's so much fun to see everything in the "prettified" version!

Another comment: The Yerasol Veteran theme power card seems to be missing the action type (Standard Action, according to the description on printed page 12).
 

Finished all the uploades and announcements.... that took me three hours!

And, since it's my birthday tomorrow, and we're all going out for dinner in three hours, I'm outta here! Enjoy the Player's Guide!
 

Looking good; I can't wait to run this! I've finished reading through the guide; and the setting is extremely evocative so far.

One minor problem I found, though. Under the Authority and the Law section in the Pathfinder guide; the writing there references the DnD fourth edition enemy sub-dual rules rather than rules from Pathfinder.
 

We must've missed that one while comparing the two documents. The text I suggested for that section was:

Constables are expected to take suspects alive whenever possible. The GM might want to allow PCs to knock enemies unconscious when reducing them to 0 hit points, instead of killing them, without making the character take a penalty to his attack roll to deal subdual damage. This can represent special training constables receive.
 

The great thing about this world is how much it fires up the imaginations of players. I'm not having any trouble recruiting folks for the campaign.

Very well-written and hugely imaginative.

Oh, and happy birthday, Morrus.
 

I'm making my way through the player's guide and loving every minute of it, but for a while I couldn't quite make sense of the Great Malice; specifically why it was Danor that took the brunt of Srasama's curse when it was the Clergy who defeated her.

Then I noticed the mention in the timeline on pg 2 that the Clergy was "founded in what is modern-day Danor" in -500 AOV, and "The seat of the Clergy moves to Crisillyir" in 1 AOV.

So I guess it makes sense.

I'm also having trouble finding the difference/connection between elves and eladrin. Are they mortal/fey sides of the same coin, descendants of a common ancestor, or something else?
 

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