Imaro
Legend
That's precisely the point, though. During a match, you're not just throwing punches: you're formulating a strategy, looking for an opening and throwing a jab when it's appropriate.
Why aren't you just punching the other dude in the face over and over, since that first jab landed so easily? Because now you won't catch him off guard again with the same feints, and you can't just throw another punch with the same effect.
Depending on the skill level of the person you can just punch someone over and over again in the face... it happens in UFC matches all the time.
Going further with the example of the boxer... against an average joe he is probably going to throw numerous punches faster and more accurately than average joe can dodge them or block them. A fighter who has spent a majority of his time training to trip is going to be able to trip someone who hasn't numerous times and with great accuracy. What doesn't make sense to me is that I wasted all that training and the ability to trip someone only comes up once in any given fight... and I can still mess it up. It seems to me a warrior wouldn't waste his time learning something like that.
So, you have to try something else: maybe trip him, or try some different feints, or keep your guard high while you wait for another opening, and so forth.
That's something that AD&D or 3e can't simulate at all, for example: most combat oriented characters have a few select tricks that they're good at, and that they use over and over because not doing so would be suboptimal when not outright suicidal.
You do realize that most real world fighters don't utilize a ton of different moves... and many, though admittedly not all, are actually specialists.
In such a system, combat is fairly repetitive ( I won't say that it's boring, because that's another matter entirely ), unless you're just using suboptimal options for the sake of it.
That's why "I'll use an encounter power that blinds my opponent" ( or, if you prefer it, "I'll throw some dirt in his eyes and try to stab him while he's recovering, and next turn I'll try to trip him") feels closer to actual fighting than "I guess I'll just disarm him again, this round" for some of us.
It's just a matter of perspective, I suppose.
I can agree that it's perspective on what you want out of fights. To me 4e martial fights feel like purposefully coreographed action cinema fights like those found in a standard popcorn action movie. They don't feel gritty or real to me... which is not to say that I don't enjoy them if I want the action movie feel.
On the other hand martial characters in Pathfinder feel more real to me and my players, yes if I've trained to be the best tripper, disarmer, grappler, or whatever I would continuously be trying to use it... Chuck Lidell is always throwing punches, Royce Gracie was always grappling, etc. What makes that exciting is in the facing of different foes in different environs who may or may not be able to counter your strategy with their own specializations... and what you do when your tactic is sub-optimal in a particular fight, like facing foes from a distance, since in specializing so strongly you have made a conscious choice against being well rounded.