BryonD
Hero
I'm going to disagree with this. Take boxing, a boxer doesn't kick, trip grapple, etc. and they are trained specifically to dodge and block punches. Yet in most (because someone may know of an exception) boxing matches more than one punch is landed over and over again. Now you could claim they are different punches, but then I never imagined a character using the exact same way of tripping over and over again so they are different trips as well.
Agreed. Having a character built around a concept be able to TRY to use that ability whenever they want makes a lot more sense than arbitrarily saying "once and only once" per encounter.
And really this is just one tiny example of the design philosophy. The mechanics inform the concept rather than the concept informing the mechanics.
There is no conceptual reason for tripping to be limited to once per encounter. That is purely a mechanical consideration. So the story becomes the follower.
When things like this happen in the 3E rule set it is because the concept informed the mechanic to work that way. Your wizard only has one 6th level spell a day? That is because the quasi-Vancian spellcasting concept suggested that.
I'm sure there are examples that could be cited from 3E where the same system issue does exist. I certainly don't claim it is anywhere near flawless. But if there are examples, and the concept doesn't drive them, then I'll agree that they are bad. But at least it is not a root design element of the game.