Deuce Traveler's Sewer Rats [RECRUITING 1 PLAYER]


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Ben, you may have shorted yourself on skills. According to the Complete Adventurer, you should have (8 skill points + 3 from Int Modifier) X 4, which would be 44 skill points. If you put 4 ranks into each of your skills, then skills such as Balance should be at a total of 8. 4 points from the skill ranks and 4 points from your bonus resulting from a 19 Dex. Am I missing something? I've always hated having to calculate skill points, so maybe I'm wrong.
 


Herobizkit, I also have a question on your character's skills. You are showing a +4 to skills from Int. Is this intelligence? If so, your character has a 15 Intelligence which should be a +2 to skills. Hence Spellcraft should be +6, not +8 and so on. Also, with this math, your skill point total should be 16, not 40. (2 skill points + 2 from Int bonus) X 4 =16. Again, I am not the greatest with skills, so let me know if I have erred.

Moving onto the longspear, you have your character with a +2 bonus to hit and a +3 to damage, but I believe that is supposed to be reversed. A +3 bonus to hit from being small and from strength, but a +2 damage just from strength. The warhammer also seems off, unless you are adding a +1 to damage from wielding it with two hands.

I like the idea of the flaws, and will accept them in the game so that you may have the additional feats. But only on the condition that your roleplay your character as inattentive and unreactive, as per the flaws you have chosen. You don't have to ham it up, but it should be obvious that your character is .... challenged in some ways.
 

My bad. I changed my Cha and Int around on paper but not on my post. Int should be 18, Cha 13.

I opted for the Cloistered Cleric variant from Unearthed Arcana which grants 6+Int skill points.

Longspear is wielded two hands by default, hence 1.5x Str, or +3 damage.
Warhammer is one-handed but I chose to wield two-handed for the +3 damage.
(Aside: Cloistered Clerics do not gain Shield proficiency.)

BAB: 0 (Cloistered Cleric) +2 (Str or Dex, both 15) +1 (Size) = +3 to hit.

I have no issue role-playing my character as a scatter-brain who is too busy wondering about the marvels in the sewer and his own internal thoughts to worry about things like certain death. He's your typical mad professor (think Doc from Back to the Future). I'll explain more when I can sit and write some background.
 

[MENTION=34958]Deuce Traveler[/MENTION], the reason for the odd numbers is the Armor Check Penalty from wearing Studded Leather (which I just added in to all of my stats.)

And yes, I did max 11 skills, all of the ones that I listed actually. For example, my Move Silently is 4 (ranks) + 4 (dex) + 4 (race) - 1 (armor) = 11.

I'm stoked to play this, I've always wanted to play a goblin. Just from a role-playing/universe perspective, how firm on the rules for food and what not are you going to be Deuce? I kind of like the idea of him not necessarily being a cannibal, but not being averse to eating things entirely outside of the normal realm of sanitary.
 

Here is the link [MENTION=2820]Fenris[/MENTION] to the Scout page on the D&D Wiki. That's basically all that makes the Scout playable, is that they get ranged feats every several levels or so. It makes them more closely along the fighter and monk paradigms than the traditional ranger, hence the evasion and other things. But, they lose the magic and companion that a normal ranger have as well, but I think the Dungeon Specialist variant is just about darn perfect for a sewer rats game.

Other fellow goblin characters, perhaps we should come up with a backstory for a reason why we are all together? Just a thought.


Ah, it's a homebrew class called the Sharpshooter. that was why I didn't recognize it. I thought we were restricted to WotC classes.

Deuce are all classes open to us for consideration?
 

Oh my goodness! I was lazy and simply looked through the wiki, I didn't even realize it was a homebrew class. I actually dug out my PHBII and Complete Adventurer, and you were right. It is trapfinding. I will edit the build shortly.

Good find Fenris!
 


Oh my goodness! I was lazy and simply looked through the wiki, I didn't even realize it was a homebrew class. I actually dug out my PHBII and Complete Adventurer, and you were right. It is trapfinding. I will edit the build shortly.

Good find Fenris!

No sweat Ben.

As an option instead of the Dungeon crawler variant, there is one from Dragon magazine (WoTC) that replaces the Skirmish class feature with one called sniper. 9It is the sniper variant)

‘Sniper’ Class Features:
Sniper Shot +Nd6 – as a Full Round Action (that does not allow a 5’ Step), make a single shot with a projectile weapon. If it hits no matter what the range, it does
+Nd6 damage. The target must be alive, corporeal, vulnerable to Critical Hits, not benefiting from Cover or Concealment, etc.

+1d6 at 1st level, similar changes as in the Dungeon variant. if that interests you I can send you the full class.
 

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