Good suggestions, thanks.I would suggest the following for the other side, all of which focuses on creating dynamic encounters on the fly.
I hadn't even thought of that! It'll take some adaptation to condense that onto a bit of a single page, but I think I can manage something.- Treasure/reward generation
That's a little tricky. And I'm not sure if "new players" are going to be the ones mostly DMing with this sheet. Most of us ENWorld DMs know that 4 minion is *roughly* worth 1 standard, 2 standards are worth an elite, and about 5 standards are worth a solo.- Random encounter compositions by party size and level (2-3 players, level 3, 1 elite, 1 standard, 4 minions, for example). This could help a lot of new players creating interesting party appropriate encounters. Would require a slightly more complex table but would be cool to have around.
Great minds- Environmental effects by tier (similar to the improvised action table) which would suggest 5-10 terrain challenges to choose from and how they influence combat. Examples: shifting sands at heroic makes it impossible to shift or imposes the slow status effect; necrotic auras at paragon cause anyone (good or bad) starting inside to take 10 damage and take -2 defenses until end of turn; linked portals at epic allow for moving around the room or forcing someone else through the portal with bull rush (perhaps some portal to a particularly deadly trap, etc.).
Check.- conditions with current errata
What do you envision this would look like? A list of costs by level?- improvised ritual rules
Knowledge check DCs are a moderate DC for the level of the monster for origin, type, temperament, and keywords; and a hard DC for powers, resistances and vulnerabilities. I haven't downloaded the latest version, but you're basically looking for the skill DC table.I'd like to have the "monster origin/knowledge skill" table to be in it. Maybe instead of the prices? Though that'll be a different table size.
Knowledge check DCs are a moderate DC for the level of the monster for origin, type, temperament, and keywords; and a hard DC for powers, resistances and vulnerabilities. I haven't downloaded the latest version, but you're basically looking for the skill DC table.
EDIT: unless you mean a table that associates Dungeoneering with Aberrant, Religion with Undead, and so on.
No. I meant the table linking the monster origin with the appropriate knowledge skills. The table is right under the rule you described in the Rules Compendium. Like that you role religion for undead knowledge.