StreamOfTheSky
Adventurer
Ultimate Combat is out now. Does it have additional maneuvers and tricks for monks?
It should, shouldn't it?I think monks have long been identified as problem children.
They may have been identified as such, but Paizo seems unable to fix them. Every monk thing I've seen in previews and quotes looks incredibly unimpressive, at best leaving the new archetype on par with normal monk, in many cases seeming to leave you worse than a normal monk.
Part of it might be attitude. I've seen direct quotes from SKR saying that people who punch monsters shouldn't be able to be as awesome as someone who draws divine spells from the gods.
Thus far the only thing I've seen from Ultimate Combat that looks just plain good is the Dimensional Dervish feat. Lets you use Dim Door / Abundant Step to full attack, teleporting 5 or more feet between each attack. The problem? It's the 3rd feat in a chain, all of which requires having Abundant Step or the ability to use Dim Door. Which means monks can't start on it till level 13, and doesn't get dervish till level 17 (unless they make them bonus feat options, in which case he can nab the 2nd at 14 and dervish at 15, but they don't seem to have done that). This competes heavily with Cloud Step and the other "fist" feats (like touch of serenity), which monks qualify for at level 11 and are a good deal for them, since they get one use/day on all of them by virtue of being monks.
The worst part is, though, that a wizard could start on the feat chain at level 7 and have Dervish before a monk can even START on it (if the Wiz goes into Eldritch Knight, this could be a viable choice). Which feels like a slap in the face to me.