The characters aren't spinning around like tops, but they are looking around to maintain situational awareness.
Which apparently works fine in a pitch-black room.

The characters aren't spinning around like tops, but they are looking around to maintain situational awareness.
Which apparently works fine in a pitch-black room.![]()
Other than the superior concealment. You're telling me you wouldn't have a pretty good idea where someone wandering around in scale was in a pitch black room? It's only those actively sneaking that are nigh on impossible to get close to.Which apparently works fine in a pitch-black room.![]()
Other than the superior concealment. You're telling me you wouldn't have a pretty good idea where someone wandering around in scale was in a pitch black room? It's only those actively sneaking that are nigh on impossible to get close to.
The bad guys should be using Stealth in this situation, even if they're not trained in it, are wearing heavy armor and carrying clanking shields.
When I'm DMing, I simply get around that problem by ensuring that the PCs never encounter a pitch-black room.Which apparently works fine in a pitch-black room.![]()
When I'm DMing, I simply get around that problem by ensuring that the PCs never encounter a pitch-black room.![]()
I mean, seriously: why waste brain power trying to think of corner cases where the rules don't work when you could put that effort into ensuring that the corner cases just don't show up in your games?
Indeed. That's what sunrods (and Light cantrips) are for.When I'm DMing, I simply get around that problem by ensuring that the PCs never encounter a pitch-black room.![]()
Not to mention conveniently-placed glowing fungi.Indeed. That's what sunrods (and Light cantrips) are for.![]()
Great.
Edit: Blindness already has shown up in my games, obviously.
When a PC is affected by the blinded condition, it's not total blindness either.Otherwise darkness is not darkness, invisible is not invisible, deaf is not deaf, etc etc etc.
Yes, but in pretty much the same way that the PCs don't get their limbs hacked off in my games and don't become crippled or lame, the PCs don't ever become really blind, either.Which can work sometimes, but sometmes a character really is blind.